Assault units are obtained through gifts, alliance invitations, Missions, Collection, Boss and Epic Boss battles, Combat Rating, War Chips, and War Packs.
Units |
Commanders |
Assault Units |
Structures |
Force |
Formations |
Vindicator |
Assault Units acquired from Barracks[]
Assault | Attack/Defense Ability |
Proc | Cost | Other Effects |
Infantry
Infantry |
1 / 1 | N/A | $250 | |
Infiltrator
Armored Robotic |
2 / 2
Concusive Blast |
22.40% | $10,000 | Damage 2-4 (3,00), per fight (0,67) |
Hawkeye
Flying |
3 / 2 | N/A | $30,000 | |
Devastator
Armored Robotic |
5 / 3
Burst |
13.80% | $300,000 | Damage 2-5 (3,50), per fight (0,48) |
Barrage Tank
Armored |
6 / 5
Barrage |
30.40% | $650,000 | Damage 1-2 (1,50), per fight (0,46) |
Rocket Infantry
Infantry |
8 / 5
Burst |
21.60% | $1,000,000 | Damage 2-5 (3,50), per fight (0,76) |
Rally Infantry
Infantry |
7 / 7 | N/A | $9,000,000 | Force: Health (+20) |
Dreadnaught
Armored Robotic |
13 / 12
Trample |
24.49% | $2,500,000 | Damage 2-5 (3,50), per fight (0,46) |
Artemis Tank
Armored |
14 / 15 | N/A | $4,840,000 | |
Terminator
Armored Robotic |
20 / 13 | N/A | $9,000,000 | |
Marine
Infantry |
18 / 18 | N/A | $6,760,000 | |
Zealot
Infantry |
20 / 22 | N/A | $20,000,000 | |
Dozer Tank
Armored |
28 / 28 | N/A | $75,000,000 | |
Flame Guard
Infantry |
25 / 24 | N/A | $40,000,000 |
Assault Units acquired from Gifts and Alliance Invitations[]
Assault | Attack/Defense Ability |
Proc | Other Effects |
Chopper
Flying |
8 / 14 | N/A | Force: Health (+5) |
Bazooka Marine
Infantry |
12 / 18
Concussive Blast |
31.20% | Damage 2-4 (3,00), per fight (0,94) |
Expert Infantry
Infantry |
2 / 2 | N/A | Force: Health (+5) |
Infantry
Infantry |
1 / 1 | N/A | |
Infiltrator
Armored Robotic |
2 / 2
Concussive Blast |
22.40% | Damage 2-4 (3,00), per fight (0,67) |
Devastator
Armored Robotic |
5 / 3
Burst |
13.80% | Damage 2-5 (3,50), per fight (0,48) |
Imperial Infantry
Infantry |
4 / 3 | N/A | Force: Health (+10) |
Assault Units acquired from Missions[]
Assault | Attack/Defense Ability |
Proc | Other Effects |
Medic
Infantry |
0 / 6
Medic |
45.60% | Force: Health (+400): Healing (3), per fight (1,37) |
Imperial Infantry
Infantry |
4 / 3 | N/A | Force: Health (+10) |
Commando
Infantry |
10 / 7 | N/A | Force: Health (+30) |
Gun Spyder
Armored Robotic |
8 / 11 | N/A | Force: Health (+20) |
Hyperion Prototype
Unique Armored Robotic |
14 / 18
Concussive Blast |
29.00% | Damage 2-4 (3,00), per fight (0,87) |
Dread Panzer Armored Robotic |
20 / 14
Ionic Blast |
11.29% | Damage 2-7 (4,50), per fight (0,51) |
Drones Flying Robotic |
26 / 16 | N/A | |
Neocyte Guard Infantry |
30 / 28
Neocyte Barrier |
20.90% | Damage 1-2 (1,50), per fight (0,31); Chance to increase Defense by 10%. |
Orca Naval |
32 / 32
Concussive Blast |
38.40% | Damage 2-4 (3,00), per fight (1,15) |
Navy SpecOps Infantry Naval |
34 / 34
Sabotage |
49.17% | Prevents enemy Naval unit from entering battle. |
Knight Infantry Righteous |
50 / 58
Strike |
58.00% | Damage 2-6 (4,00) |
Daedalus Tank Armored |
30 / 16
Ionic Blast |
22.93% | Damage 2-7 (4,50), per fight (1,03) |
Aegis Unique Armored Robotic |
20 / 30
Plasma Shield |
49.60% | Health (+20); Chance to increase total Defense by 10% |
Byron Skyfist Flying |
20 / 32 | N/A | Health (+20) |
Razor Armored Naval |
36 / 34
Heavy Fire |
50.62% | Damage 3-7 (5,00), per fight (2,53) |
Seraph Flying Righteous |
58 / 50
Seraph's Shield |
50.00% | Damage 2-6 (4,00); Chance to increase Defense by 5%. |
Peacekeeper Righteous Infantry |
65 / 70
Redemption |
50% | Damage PvP 3-7 (5,00); Heal 5 |
Vigil Righteous |
75 / 60
Flux Blast |
50% | Bring in a Righteous. |
Front Line Warrior Infantry |
85 / 50
Demolition |
40% | Damage 2-5 (3,50) PvP; Prevents Structure from entering battle. |
Carbine Infantry |
50 / 90
Flurry |
50% | Damage 1-3 (6,00); Prevents enemy from healing 3 |
Poseidon Unique Naval |
46 / 40
Inferno Tempest |
32,30%
46,80% |
Inferno - damage 3-9 (6,00), per fight (1,94); chance to ground enemy Flying unit. Tempest - damage 3-7 (5,00), per fight (2,34); Prevents enemy Structure from entering battle. |
The Beast Unique Armored Robotic |
40 / 60
Heavy Fire Chainblade |
40,98%
40,05% |
Heavy Fire - damage 3-7 (5,00), per fight (2,05); Chainblade - damage 2-4 (3,00), per fight (1,20); Prevents healing (6), per fight (2,40) |
Assault Units acquired by Combat Rank[]
These units become available in the Barracks for purchase once the Combat Rank has been attained.
Assault | Attack/Defense Ability |
Proc | Other Effects |
Tempest
Armored |
10 / 4
Sonic Jamming |
50.00% | Prevents enemy Flying unit from entering battle. |
Exterminator
Armored Robotic |
16 / 14
Trample |
8,80% | Damage 2-5 (3,50), per fight (0,31) |
Valkyrie
Unique |
36 / 24
Concussive Blast Detonation |
29,43%
24,88% |
Health (+30); Concussive Blast - damage 2-4 (,300), per fight (0,88); Detonation - damage 4-12 (8,00), per fight (1,99) |
Goliath
Unique Armored Robotic |
36 / 32
Vengeance Rally Cry |
35,10%
40,20% |
Vengeance - chance to increase Attack by 25%; Rally Cry - heal (3), per fight (1,21) |
Nightstalker
Unique Robotic |
48 / 38
Assault Battle Roar |
49,13%
24,71% |
Assault - damage 3-9 (6,00), per fight (2,95); Battle Roar - damage 2-6 (4,00), per fight 0,99); Chance to increase Attack by 10% |
Obsidian
Unique Armored |
65 / 55
Dark Matter |
54.00% | Damage 6-18 (12,00); Prevents an enemy Assault unit from entering battle. |
Havoc
Unique Infantry |
55 / 35
Wrath |
57,24%
24,47% |
Wrath - damage 3-9 (6,00), per fight (3,43); Purge - healing (3), per fight (0,76); Chance to prevent an enemy Commander from entering battle. |
Rifter
Unique Flying, Armoured |
90 / 75
Thunderous Siege |
59% | Thunderous Siege - damage 2-5x6 (21), per fight (12,4); Chance to deal a massive flurry of damage. |
Assault Units acquired through Collection[]
Assault | Attack/Defense Ability |
Proc | Other Effects |
Zealot
Infantry |
20 / 22 | N/A | |
Cerberus
Unique Robotic Flying |
16 / 16
Scramble |
25.,62% | Chance to prevent enemy Flying unit from entering battle. |
Flame Guard
Infantry |
25 / 24 | N/A | |
Pelican
Unique Flying |
12 / 26
Reinforce |
40.69% | Chance to bring another Commander into battle. |
Orbo Unique Flying |
26 / 26
Stasis |
60.74% | Damage 2-4, (3,00), per fight (1,82); Prevents an enemy Assault unit from entering battle. |
ExoDrone Unique Flying Robotic |
40 / 25
Exogeny |
100.00% | Damage 3-7 (5,00), per fight (5,00); Prevents an enemy Commander from entering battle. |
Dune Runner Unique Robotic |
42 / 36
Assault |
30.87% | Damage 3-9 (6,00), per fight (1,85) |
Gore Crawler Unique Bloodthirsty |
40 / 40
Blood Schism |
37.93% | Damage 2-7 (4,50), per fight (1,71); Chance to heal for each active Bloodthirsty unit. |
Pyro Rig Armored |
58 / 30
Ignition Immolation |
40% | |
Razor Hawk Unique |
46 / 50
Pyros |
41.00%
34.00% |
Pyros - dDamage 2-6 (4,00); Brotherhood - damage 3-9 (6,00) |
Xeno Mauler Xeno |
50 / 50
Magnetic Mind |
50% | Damage 2-6 (4,00); Chance to control enemy Robotic |
Daemon Unique Xeno |
50 / 55
Xenology |
59.00% | Damage 5-12 (8,50); Chance to bring another Xeno unit into battle. |
Annelid Mass Unique Bloodthirsty |
75 / 55
Parasitic Spores |
60.00% | Damage PvP 4-12 (8,00), per fight (4,00); prevents Assault |
Anvil Armored |
60 / 70
Gun Siege |
60.11% | Damage PvE 10-30 (20,00), per fight (12,02) |
Gigas Unique Armored Robotic |
80 / 60
Bombardment |
39.00% | Damage PvP 8-22 (15,00), per fight (5,85) |
Dreadship Unique Flying Xeno |
70 / 70
Aerial Swirl Launchport |
75.00%
100.00% |
Aerial Swirl - damage PvP 3-7 (5,00), per fight (3,75); Launchport - brings in Flying unit |
Ixnedrone (Repeatable) Xeno |
75 / 60
Spineweb Spinenest |
45% 30% |
Deal major damage |
Tainted Blade Unique Armoured |
0 / 100
Bombardment |
50% | Deal devastating damage. |
Tiamat Unique Flying |
50 / 30
Gravity Bomb |
35.55% | Damage 6-18 (12,00), per fight (4,27) |
Tremor Wyrm Unique Armored Xeno |
55 / 40
Quake Cataclysm |
39.52%
49.63% |
Quake - damage 2-6 (4,00), per fight (1,58); Prevents an enemy Assault unit from entering battle. Cataclysm - damage 9-27 (18,00), per fight (4,43) |
Kraken Unique |
60 / 50
Torrent Riptide |
40.00%
20.00% |
Torrent - chance to deal major damage for each enemy Naval unit; Riptide - damage 9-26 (17,50) |
Juggernaut Unique Armored Robotic |
55 / 60
Calamity Rend |
34.81%
50.27% |
Calamity - damage 7-20 (13,50), per fight (4,70); Rend - chance to bring another Robotic into battle. |
Xeno Mothership Unique Flying Xeno |
60 / 60
Hunter Missiles Obedience |
41.00%
79.00% |
Hunter Missiles - damage 2-4 (3,00); Prevents enemy Flying unit from entering battle. Obedience - damage 5-15 (10,00); Chance to control an enemy Assault unit. |
Titan Unique |
80 / 75
Flames of Magmos Crushing Blow |
49.00%
39.00% |
Flames of Magmos - damage 8-22 (5,00); Chance to deal extra damage on enemy Armored units. Crushing Blow - damage 4-12 (8,00); Prevent 2 enemy Structures from entering battle. |
Gun Raven Unique |
80 / 80
Panzerfaust Brotherhood |
48.00%
N/A |
Panzerfaust - damage PvE 11-33 (22,00); Brotherhood - damage 9-22 (15,00) |
Blitz Unique |
75 / 80
Barrier Shock |
70.00% | Chance to deal damage for each reinforced enemy unit |
Lernaean Hydra Unique |
250 / 800
Hydra Shield Guardian Lance |
50%
60% |
Hydra Shield: Chance to increase Defense by 25%.
Guardian Lance: Chance to deal massive damage. |
Assault Units acquired from Boss Battles[]
Assault | Attack/Defense Ability |
Proc | Other Effects | |
Barrage Tank
Armored |
6 / 5 Barrage |
30.40% | Damage 1-2 (1,50), per fight (0,46) | |
Rocket Infantry
Infantry |
8 / 5
Burst |
21.60% | Damage 2-5 (3,50), per fight (0,76) | |
Dreadnaught
Armored Robotic |
13 / 12
Trample |
24.49% | Damage 2-5 (3,5), per fight (0,86) | |
Artemis Tank
Armored |
14 / 15 | N/A | ||
Terminator
Armored Robotic |
20 / 13 | N/A | ||
Marine
Infantry |
18 / 18 | N/A | ||
Dread Panzer
Armored Robotic |
20 / 14
Ionic Blast |
11.29% | Damage 2-7 (4,50), per fight (0,51) | |
Drones
Robotic Flying |
26 / 16 | N/A | ||
Flame Guard
Infantry |
25 / 24 | N/A | ||
Daedalus Tank
Armored |
30 / 16
Ionic Blast |
22.93% | Damage 2-7 (4,50), per fight (1,03) | |
Bonestalker
Bloodthirsty Infantry |
28 / 24
Siphon |
48.23% | Damage 1-2 (1,50), per fight ((0,72); Healing (2), per fight (0,96) | |
Mech Walker
Robotic |
30 / 26
Heavy Fire |
25.40% | Damage 3-7 (5,00), per fight (1,27) |
Assault Units acquired from Epic Boss Battles[]
Assault | Attack/Defense Ability |
Proc | Other Effects |
Dread Panzer
Armored Robotic |
20 / 14
Ionic Blast |
11.29% | Damage 2-7 (4,50), per fight (0,51) |
Drones
Flying Robotic |
26 / 16 | N/A | |
Scorpion | 40 / 35 | N/A | |
Bolide Walker | 40 / 40
Strike |
40.00% | Damage 2-6 (4,00) |
Mech Walker
Robotic |
30 / 26
Heavy Fire |
25.40% | Damage 3-7 (5,00), per fight (1,27) |
Dominated Hatchlings
Flying Xeno |
34 / 30
Leech |
34.40% | Damage 1-4 (2,50), per fight (0,86); Healing (3), per fight (1,03) |
Sabre | 40 / 35
Rapid Fire |
14.67% | Damage 4-12 (8,00), per fight (1,17) |
Immortal | 25 / 45
Fortification |
38.04% | Increase Defense by 10%. |
Reaper
Flying |
36 / 34
Hunter Missiles |
43.30% | Damage 2-4 (3,00), per fight (1,30); Prevent enemy Flying unit from entering battle. |
Chimera
Armored Xeno |
38 / 38
Inferno |
30.25% | Damage 3-9 (6,00), per fight (1,81); Chance to ground enemy Flying unit. |
Hornet
Robotic Flying |
40 / 40
Strike |
44.61% | Damage 2-6 (4,00), per fight (1,78) |
Xeno Interceptor
Flying Xeno |
42 / 40
Wrath |
36.33% | Damage 3-9 (6,00), per fight (2,18) |
Ravager
Bloodthirsty |
46 / 42
Hemorrhage |
51.00% | Prevent healing (10); Chance to deal damage for each enemy Infantry. |
Barracuda
Naval |
50 / 42
Subsurface Launch |
50.00% | Damage 2-6 (4,00), per fight (2,00); Prevents enemy structure from entering battle. |
Photon Walker
Robotic |
48 / 45
Quantize |
58.01% | Damage PvP 2-4 (3,00), per fight (1,74); Damage PvE 6-18 (12,00), per fight (6,96) |
Ion Strykers
Flying |
65 / 40
Smite |
100.00% | Damage 1-3 (2,00), per fight (2,00) |
Sand Crawler
Armored |
60 / 60
Wrath |
51.00% | Damage 3-9 (6,00) |
Assault Units acquired through War Chips, Bonuses, and War Packs[]
Assault | Attack/Defense Ability |
Proc | Other Effects |
Zealot Infantry |
20 / 22 | N/A | |
Exterminator Armored Robotic |
16 / 15
Trample |
8.80% | Damage 2-5 (3,50), per fight (0,31) |
Stormrunner Unique |
26 / 20
Gun Hail |
3.78% | Damage 2-5 (3,50), per fight (0,83) |
Hyperion Armored Robotic |
16 / 12 | N/A | Force: Health (+16) |
Cyclone Flying |
20 / 12
Stasis |
25.42% | Damage 2-4 (3,00), per fight (0,76); Prevents enemy Assault unit from entering battle. |
Exosoldier Infantry |
14 / 20
Cover Fire |
31.02% | Damage 0-1 (0,50), per fight (0,16); Chance to increase total Attack and Defense Power by 5%. |
Impulse Walker Armored Robotic |
24 / 18
Ion Storm |
33.84% | Damage 2-5 (3,50), per fight (1,18); Prevents enemy Robotic unit from entering battle. |
Sawblade Infantry |
32 / 14
Chainblade |
29.00% | Damage 2-4 (3.00), per fight (0,87); Prevent healing (6), per fight (1,74) |
Hunter Robotic |
26 / 22
Incinerate |
Damage 3-8 (5,00); Chance to increase Attack by 5%. | |
Marauder Armored |
30 / 20
Onslaught |
22.40% | Damage 1-2 (1,50), per fight (0,34); Chance to increase Attack of Assault units by 5%. |
Plague Duster Flying |
27 / 24
Biohazard |
26.00% | Damage 1-2 (1,50); Prevent healing (10) |
Vampire Robotic Bloodthirsty |
31 / 26
Leech |
40.44% | Damage 1-4 (2,50), per fight (1,01); Healing (3), per fight (1,21) |
Sneaky Brute Infantry |
60 / 30
Flurry |
53/05% | Prevent healing (3); Damage PvP 1-3 (6.00), per fight (3,18) |
Grinder Armored |
33 / 28
Aftershock |
31.36% | Damage 1-4 (2,50), per fight (0,78); Prevents enemy Structure from entering battle. |
Vorpal Tank Armored |
34 / 28
Atomize |
15.88% | Damage 2-7 (4.50), per fight (0,71); Prevents enemy Infantry from entering battle. |
Hydra Armored |
38 / 30
Heavy Fire |
30.69% | Damage 3-7 (5,00), per fight (1,51) |
Shell Stalker Flying |
38 / 30
Piercing Shot |
34.30% | Chance to deal damage for each enemy Armored unit. |
Tremor Hunter Armored |
36 / 32
Seismic Blast |
48.28% | Damage 2-7 (4,50), per fight (2,17); Prevents enemy Xeno unit from entering battle. |
Marksman Infantry |
38 / 34
Ballistic Sniper |
30.00% | Damage 2-6 (4,00), per fight (1,20); Prevent enemy Armored unit from entering battle. |
Wing Stalker Flying |
36 / 36
Thermal Seekers |
35% | Chance to deal damage for each enemy Flying unit. |
Hydroblade Naval |
36 / 36
Strike |
49.00% | Damage 2-6 (4,00) |
Gunjack Unique Infantry |
38 / 36
Gun Chain |
74.10% | Damage 4-10 (7,00), per fight (5,19); Prevent enemy Infantry unit from entering battle. |
Echo Hunter Naval |
40 / 34
Torpedo |
40.00% | Damage 2-5 (3,50); Prevents enemy Naval unit from entering battle. |
Aquabat Infantry Naval |
35 / 40
Subsurface Blast |
34.01% | Damage based on number of Naval units in Force. |
Piranha Xeno Naval |
36 / 38
Siphon |
49.00%
50.00% |
Siphon - damage 1-2, (1,50); Heal (2); Feeding Frenzy - damage 1-2 (1,50) |
Shock Grunt Infantry |
42 / 32
Slaughter |
39.00% | Chance to deal damage for each enemy Infantry unit. |
Quad Walker Armored Robotic |
40 / 35
Mounted Strike |
40.00% | Damage 2-7 (4,50) |
Phaser Armored |
46 / 38
Phase Shift |
40.00% | Damage 2-5 (3,50); Chance to bring another Armored unit into battle. |
Hornet Drones Robotic Flying |
46 / 40
Slingshot |
45.00%
40.00% |
Slingshot - damage 2-6 (4,00); Swarm - damage 1-3 (2,00) |
Jet Trooper Flying Infantry |
46 / 40
Pinpoint |
40.00% | Damage 2-6 (4,00); Change to bring another Flying unit into battle. |
Cannon Walker Armored Robotic |
44 / 44
Hammer Drop |
40% | Chance to deal damage for each enemy Structure. |
Trident Armored Naval |
44 / 44
Bolt |
50.00% | Damage 2-6 (4,00); Prevent enemy Armored unit from entering battle. |
Abomination Bloodthirsty |
48 / 44
Frenzy |
61.00% | Damage 3-7 (5,00) |
Arc Trooper Infantry |
46 / 48
Shock Seige Shock Assault (x3) |
45.00%
N/A |
Shock Siege - damage PvE 2-6 (4,00); Shock Assault - damage 3-7 (5,00) |
Moloch Bloodthirsty |
45 / 50
Terror |
39.02% | Damage PvP 2-4 (3,00), per fight (1,17); Change to Jam enemy Assault unit. |
Trap Setter Robotic |
30 / 65
Magna-Web |
51.02% | Damage PvP 2-4 (3,00), per fight (1,53); Prevents Assault unit from entering battle. |
Hatchet Flying Bloodthirsty |
48 / 48
Spinblade |
38.00% | Damage 6-16 (11,00) |
Spine Crawler Xeno |
50 / 48
Spine Flurry Thorn Flurry |
41.20%
50.00% |
Spine Flurry - damage 2-6 (4,00), per fight (1,64); Thorn Flurry - damage 1-3 (2,00), per fight (1,04); Healing Prevented 5, per fight (2,60) |
Hierophant Righteous |
40 / 60
Conviction |
51.00% | Damage 4-7 (5,50); Healing (4) |
Blinding Apprentice Xeno |
50 / 50
Devastating Blow |
49.02% | Damage PvP 4-10 (7,00), per fight (3,43) |
Brood Walker Bloodthirsty |
55 / 50
Blood Seekers |
50% | Change to prevent healing. |
Phoenix Flying Xeno |
55 / 50
Aerial Blast |
50.00% | Damage PvP 3-7 (5,00), per fight (2,50) |
Spectre Xeno |
50 / 55
Xenophase |
50.00% | Damage PvP 2-4 (3,00), per fight (1,50); Chance to prevent unit from being jammed. |
Auger Tank Armored |
45 / 60
Destructive Beam |
50.02% | Damage PvE 6-18 (12,00), per fight (6,12); Prevent Healing 8, per fight (4,08) |
Gravity Tank Xeno Armored |
60 / 45
Gravitron Wave |
50.00% | Damage PvP 1-3 (2,00), per fight (1,00); Damage PvE 8-22 (15,00), per fight (7,50) |
Thrasher Flying |
65 / 40
Stormshadow |
58% | Damage PvP 2-4 (3,00); Damage PvE 5-15 (10,00) |
Revolver Robotic |
55 / 55
Gunswarm |
55.00% | Damage 3-9 (6,00) |
Cupid Armored |
50 / 60
Bioshock |
Chance to deal damage; change to Jam a Bloodthirsty unit. | |
Manta Flying |
60 / 50
Bulletswarm |
35% | Prevent Healing 3; Damage PvP 2-4 (9,00); Deal damage 3 times |
Heartripper Bloodthirsty |
60 / 50
Bloodfest |
40% | Chance to deal damage, prevent healing, and heal. |
Groteske Unique Bloodthirsty |
40 / 70
Flak Burst |
50% | Damage based on number of Flying units. |
Enclave Warlord Xeno |
60 / 50
Summon |
45.99% | Damage PvP 2-6 (4,00), per fight (1,84); Bring another Xeno unit into battle. |
Notes[]
- Proc rates posted where available. Additional testing of units to verify, or to determine rates differing from external sources, may apply. Individual results may vary due to Force position and configuration of Attacker and/or Defender.