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Energy Overload

Energy Overload

Prior to the 11 October introduction of the new User Interface, three Boosts were available under the Emperor tab.

A fourth Boost was added with the new interface, and in early 2011 Boosts were revised. Five (5) new boosts are available to players holding War Chips and the four previous Boosts were re-categorized as "Attributes" under Armory. Boosts also became available in the Barracks.

Boosts acquired are visible under Character. Three slots are available to accept a 24-hour boost: Attribute, Combat, and Support.

Boosts Available in Armory[]

Attribute Boosts under Boosts Tab[]

Energybooster3

Energy Overload, +50 Maximum Energy for 24 Hours (15 War Chips)

Staminabooster3

Stamina Overload, +50 Maximum Stamina for 24 Hours (15 War Chips)

Combat Boosts under Boosts Tab[]

Fulmination, 24 hours (25 War Chips)
Chaoswave
Implosion: Chance to deal major damage.
Proc rate: 50%
Damage: 5-15
Avg dmg/attack: 10
Biointerference, 24 Hours (25 War Chips)
20antihealing
Irradiation: Chance to prevent healing.
Proc rate: 60%
Healing prevented: 20
Avg anti-heal/attack: 12

Support Boosts under Boosts Tab[]

Leadership, 24 hours (25 War Chips)
1commander
Promote: Chance to bring a Commander into battle.

Boosts under Attributes Tab[]

Attackboost

+10 Attack, 24 hour duration (5 War Chips)

Defenseboost

+10 Defense, 24 hour duration (5 War Chips)

Energyboost24

+10 Energy, 24 hour duration (5 War Chips)

Staminaboost

+5 Stamina, 24 hour duration (5 War Chips)

Boosts Available in Barracks[]

Attribute Boosts[]

Energybooster1

Energy Boost: Increases Maximum Energy by 15, 24 hour duration ($25,000,000)

Energybooster2

Energy Superboost: Increases Maximum Energy by 25, 24 hour duration ($150,000,000)

Staminabooster1

Stamina Boost: Increases Maximum Stamina by 15, 24 hour duration ($25,000,000)

Staminabooster2

Stamina Superboost: Increases Maximum Stamina by 25, 24 hour duration ($150,000,000)

Combat Boosts[]

Cruise Missile, 24 hours ($200,000,000)
5directdamage
Laser Guided: Chance to deal damage
Proc rate: 70%
Damage range: 3-7
Avg dmg/attack: 3.5
Medic Rush, 24 hours ($200,000,000)
15healing
Mend Wounds: Chance to stitch wounds and regain health

Support Boost[]

Fortify, 24 hours ($300,000,000)
2structures
Construct: Chance to bring 2 Structures into battle
Proc rate: 50%

Notes[]

  • The +10 Energy for 24 hours boost was added with the new User Interface 11 October 2010.
  • Prior to 11 October 2010, three Boosts were available: +10 Attack, +10 Defense, and +5 Stamina. Duration for all was 24 hours at a cost of 5 War Chips each. These were re-categorized under Attributes early in 2011. Boosts in Barracks were added about the same time or later (prior to March 2011).


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