Protect: Activation - Prevents damage from attack or any skill. |
- Targets Assault units only.
- Displayed as Protect X
- X is the amount of damage to be prevented.
- Has All version.
- Protect stacks with each other. It is wiped out at the beginning of the targeted Assault's owner's turn.
- Can prevent multiple times of damage with the same Protect.
- Prevents damage dealt via Strike and Counter.
- Being attacked directly (including Flurry and Swipe) counts as taking damage, where Protect takes effect alongside Enfeeble, Armor and Pierce.
- So, for example, Armored 2 units that has been Protected by 1 and Enfeebled by 2 will take 5 damage from a 3 attack with Pierce 4. (3 attack damage - (2 Armor +1 Protection -4 Pierce) +2 Enfeeble = 3 -0 (more Pierce than Protection and Armor combined) +2 = 5 actual damage)
- Subject to Mimic and Tribute.
- Does not affect Poison.
- However, units with Poison (without on Attacked) still needs to hit through all Armor, if any, and all Protection (that is, deal at least 1 damage to the Protected unit) to actually land the Poison effect.
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All items (63)
1
- Blaster
- Bulwark Guard
- Cassandra (Unavailable)
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- Cyborg Slayer
- Deacon (Unavailable)
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- Fane Guardian
- Fusillade
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- Gaia (Unavailable)
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- Haven
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- Lionheart
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- Tibidor
- Waypoint
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