Tribute: Defensive - When another allied assault card, uses an Activation Skill on this (besides skills affected by Chaos), 50% chance to use that ability on the original unit. |
- Actually only Heal, Rally, Supply, Protect, Cleanse and Augment are affected.
- Augment is Tributed as prescribed on the original Assault.
- If allied Assault with no Augmentable skill uses Augment, Tribute will not proc.
- If allied Assault having no Cleansable status effect already inflicted uses Cleanse, Tribute will not proc.
- Other skills are Tributed as prescribed on the original Assault.
- For example, Heal 3 is always Tributed as Heal 3; even though the original Heal restores less than 3 Health on the Tribute Assault due to its own Health cap.
- If allied Assault with full Health uses Heal and Supply, Tribute will not proc.
- Tributed Supply from the left procs on source Assault first, before original Supply procs on source Assault. Similar applies for Heal, proc order is from leftmost Tributed Heal to rightmost Tributed Heal.
- If an Immobilized Assault uses Rally, Tribute will not proc.
- Except when source Assault is Augmented and the skill has no Activation modifiers, in the case of which the amount it is Augmented by will be added to the Tributed Rally/Heal/Supply/Protect.
- For example, Heal 3 is always Tributed as Heal 3; even though the original Heal restores less than 3 Health on the Tribute Assault due to its own Health cap.
- Augment is Tributed as prescribed on the original Assault.
- Target All skills are Tributed as Target Single skills.
- Does not proc on skills copied by Tribute.
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