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War Metal Wiki

Abbreviations[]

Terms[]

  • Blitz, Rush: A deck characterized by 1-drops (rarely 0-drops) with strong Assault-killing abilities, often accompanied by Rally structures (e.g. BT Blitz, which typically has several copies of Hatchet and Asylum.)
  • Counterstrike: A Defensive deck focused on Assault cards with Counter (Trident, Mind Controller, Colossus, Dozer Tank) and supporting cards with Strike skills (Electromagnetic Pulse, Airstrike, Missile Silo).
  • Catfacing, To Catface: A destructive move by a Player Faction's officer or leader to kick every other faction member and sometimes disband the faction itself, usually resulting in killing a faction. Named after one of the first players to perform the action.
  • Four-Drop, 4 delay, 4-turn timer: A card that cannot do anything other than using defensive skills, if any, for four consecutive turns, counting starts at the turn it is played. Examples include Missile Silo, Pummeller.
  • Mono: A deck whose Assault cards are all of the same Faction (or "color"): Imperial, Raider, Righteous, Bloodthirsty, or Xeno. (There are no Faction-specific effects that affect structures, and many Structures work well with other Factions, so these decks may include Structures of other Factions.)
  • Multi, Rainbow: A deck consisting of cards from more than one "color".
  • Muscle deck: A deck whose Assault units have no activation skills other than Mimic. Such decks are hence immune to Mimic, a big threat in Xeno Walker (Raid), as well as Chaos. The units in this deck rely heavily on high direct attack damage and/or damage-dependant skills like Poison to keep the enemy suppressed, and usually Evade to avoid anti-type activation skills (like Weaken and Jam) played by the enemy.
  • One-Drop-Stop: A deck based around 0- or 1- delay units, such as Predator, Hatchet, and Irradiated Infantry, and corresponding Rally cards. The idea is to try to destroy enemy Assault cards in one hit by Rallying your first Assault card to extreme levels.
  • OPollo: Apollo. Known for its Evade, 2 Armor, and Heal All 3. Many players considered it the most overpowered card in the game when it was introduced on version 1.8, along with Tournaments.
  • Overkill: The total amount of damage done against the enemy commander in the winning turn which is over and above the damage required to defeat the enemy commander. This is taken into account in Faction Wars.
  • Proc: Successful trigger of a skill that only works part of the time, e.g. Flurry.
  • Pummpool: A BT deck that mainly contains Pummeller and Blood Pool.
  • Rushback: Rush decks employed on Faction defense in order to counter attacking slowrolls.
  • Slowroll: A deck based on slow and powerful racial cards with respective heal-all-race commander (Vyander, Yurich, Dementia, Attalia, Freddie) or Dracorex. Often the race or commander is specified (e.g. Xeno Slowroll, Raider Slowroll).
  • Spam: Deck that contains mostly one unit, e.g. "II spam", "Azure Spam" etc. Sometimes includes support cards, for example, above-mentioned Pummpool could be described as "Pummeller spam".
  • Tiatlapred/Tiatlaspred: A rainbow deck containing Tiamat, Atlas, and Predator, which deals 4 damage to opposing unit on the second turn, unless the unit has Armor and/or Evade, or enemy Commander has working Weaken and/or Protect. Usually aimed at establishing DoA as soon as possible.


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