Location | Unlocked After | Members | Hours | Health | Enemy Deck |
---|---|---|---|---|---|
Tartarus Cliffs | Mission 69 | 1-40 | 24 | 20,000 | 15 Cards |
Enemy Deck[]
Behemoth | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Commander: | |||||||||||
All of: |
| ||||||||||
1 of: |
| ||||||||||
1 of: |
| ||||||||||
2 of: |
| ||||||||||
1 of: |
| ||||||||||
2 of: |
| ||||||||||
2 of: |
|
Analysis[]
Action Cards[]
If Siege on Kor is the Structure card raid, Behemoth is the Action card raid. The enemy deck is guaranteed to contain six Action cards, and 75% of the time will contain seven.
Recharge[]
Among all Action cards used in this Raid, Smash, Fireball, and Carapace Quake have the Recharge skill, which means that on play, there is a 50% chance that the card will reappear at the bottom of the enemy deck, where it can be played again.
Enfeeble and Strike Commander[]
The enemy commander has both enfeeble and strike, which creates additional damage potential and can be potentially devastating against player assault cards.
Shock[]
The aforementioned Action cards have Shock in addition to Recharge, allowing them to deal damage directly to the player's commander. Shock will inflict at least ten points of damage directly to the player's commander during a game, bypassing any Structure cards with the Wall skill.
The following table shows the Action cards which have Shock and their probability of appearing within the enemy deck:
Card | Quantity | Chance To Appear |
---|---|---|
Smash | 1 | 100% |
Fireball | 1 | 100% |
Carapace Quake | 1 | 100% |
Smash and Fireball | 2 each | 2.7778% |
Smash and Fireball | 2 for either, 1 for the other | 38.8889% |
Smash and Fireball | 1 each | 58.3333% |
Carapace Quake | 2 | 25% |
Strategy[]
This entire strategy section needs to be re-written to be much shorter, in line with Project:Standards/Content/Style and as per Project:Projects/Tyrant/Raids. This should be a brief strategy write-up that touches on broad topics such as skills and such, without getting into long lists of specific cards. Use specific cards in the player decks section, not here. This comment should be removed once the article has been improved/fixed.
The following are explanations of two strategies which can be employed by the player against Behemoth: Tanking and Siphon-intense.
Tanking[]
The total Shock damage without Recharges is summarized in the following table:
Damage | Probability |
---|---|
10 | 41.67% |
13 | 31.25% |
14 | 13.89% |
16 | 2.08% |
17 | 10.42% |
20 | 0.69% |
As seen in the table above, the enemy deck has an 87% chance of containing less than 16 Shock damage before Recharges, but only 73% chance of less than 14. But if the battle drags to turn 32, you'll face all the Recharged Shock cards again, with no non-Shock cards to delay the inevitable this time.
The most straightforward option to capitalize this advantage of chance, is to use Skullkeeper as your Commander, you can get decent win rates with Skullkeeper if you win quickly enough. A more middle-of-the-road approach uses Morgan, who has 2 less Health and is thus vulnerable to an extra Carapace Quake, but whose Heal 1 is a good boost. Xaedan is also viable for mono-Xeno decks due to his Heal Xeno 1 and Weaken BT 1, but even more risky as his 13 Health means one more Shock card could be all it takes to finish the battle in a losing note.
The Shock cards happen to have Shock 4 (Carapace Quake) or 3 (Smash and Fireball). Assuming enemy units cannot sneak more damage to your Commander, a Refresh Commander with Health more than 4 will never die from Shock alone. Be warned, however, that the enemy units can still sneak in the damage required to finish your Refresh Commander off, especially when some of your front-liners are killed with Strike damage, or the enemy units happen to have Crush.
Evade[]
With most of anti-type Activation Skills (like Strike) coming from enemy Commander and Action cards, you'll want Assault units with Evade to dodge them. In rough descending order of preference:
- Revoker: Siphon 2 and 1 delay makes this a solid choice for Tournament top-dogs.
- Gorivore: Berserk allows this 3 delay unit to deal increasingly more damage and can win the battle much faster.
- Razogoth's Heir: Not as sturdy as Gorivore, but faster. Also, Flurry-Berserk combo allows its Attack to grow faster than Gorivore.
- Stealthy Niaq: Deals a steady lot of damage in a hurry.
- Sharpshooter: Strike 1 gives you that extra kick needed to destroy enemy units.
- Hierophant: Gets you much needed health Supply just behind the front-lines.
- Bulldozer: Extremely durable for a 3 delay unit, and deals good damage.
- Azure Reaper: 3 delay is by no means fast, but Mimic is a nice perk, and Flying is usually a good thing.
Refresh[]
This skill can help you endure more attacks. Choices to consider:
- Emanuel: He may have only 8 Health, but having Refresh means Shock alone cannot kill him.
- Abominable Raksha: Even an opening Plague cannot kill this tough tank.
- Patrol Cruiser: A simple meat-shield with 1 less health than Abominable Raksha.
- Elite Diver: Doubles with Evade.
- Revered Monk: Packs with additional universal Protect to diminish damage.
- Hephatat: Fragile before active, but much durable later.
- Sustained Wall: Can act as a safety device against torn up defense line.
- Sundering Ogre: Mainly as fillers.
- Utopia Beacon : It has more health than Sundering Ogre, and Valor 3 can give it an edge.
Other Fillers[]
If you don't have enough units to fill your deck, a few fast units can help pad out your deck while hitting for some quick damage.
- Irradiated Infantry: A faster but more fragile Niaq.
- Arc Trooper: More durable than II, sometimes stops some direct attacks.
- Salvager: An Arc Trooper with Heal Raider instead of Immobilize.
- Dominated Hatchlings: Slower than Salvager, but packs more attack and can Heal any faction.
Siphon[]
A more complicated strategy is to use Siphon to keep your Commander alive. Unfortunately few cards have Siphon, and most Siphon cards are either terrible (with only Siphon 1) or extremely vulnerable to Strike (with max health less than 4). The ones that are considered good (if not marginal, and do not require War Bonds) include the following:
- Feral Scorpion: A very solid Siphon unit, but you can have only one.
- Flesheater: Though this is a Blight card, you do get one copy of this Siphon 2 unit as a mission reward.
- Gore Crawler: This unit has a powerful Siphon 3, and isn't completely terrible.
With War Bonds, you can find better choices outside the Enclave Pack, like:
- Redeemer: Thanks to its Swipe ability, this unit can siphon multiple times (albeit in 1 health chunks) in one turn. Since Behemoth lacks Counter cards, the bane to Swipe, this unit is a very good choice.
- Festerich: It can Siphon 2 on attacks, and Crush 2 on kills - which could suddenly tip the battle back into your favor.
- Prosper Capsule: This Card having siphon 2 with mimic bloodthirsty but is slower then Festerich and Redeemer , but if it survives , it is a very better option who packs mimic with siphon on account of a purity card. a great option if health is sustained.
Tournament top-dogs will find access to non-Bloodthirsty alternatives:
- Revoker: Evade and Siphon 2. No other Xeno Siphon unit comes close.
You'll want to open with these cards, since the enemy will generally only have a few Assault units out at a time.
Meatshield[]
It can be hard to get a beachhead in this raid: if the enemy opens with an Action card, your initial Assault unit could suffer a lot of damage on the first enemy turn:
- Death from Above, Smash and Grab: 3 damage
- Chaos Wave, Fireball, Irradiation, Massive Assault, Maximum Damage: 4 damage
- Plague, Smash: 6 damage
Given this, it's a good idea to lay down a meat-shield as your first card to tank the initial Strikes.
- Sky Watcher: Evade helps to avoid damage, and 6 Health is the healthiest among Xeno Evade units.
- Phoenix: Has Regenerate 2 instead of Evade, but rolling only one 50% RNG is less reliable than rolling three.
- Kraken: Has massive 11 Health, but that's its only defence.
- Pummeller: Evade and 7 Health. No other Bloodthirsty comes close.
Healing[]
Finally, you'll need healing to keep your Assault cards alive.
- Dementia: Probably the best Commander for this Raid--her Heal All Bloodthirsty works well on this Raid, and she has high Health as well.
- Blood Spout: Blood Spout is an excellent BT healer, and provides a little extra Siphon to boot.
- Malgoth: A durable BT healer, and provides Rally as well.
- Vyander: The best choice for Revoker-spammers, sadly his 11 Health won't survive triple-Shock easily.
Comparison of the Ways[]
Tanking | Siphon-intense |
---|---|
You have to use a high-health Commander with few skills. | You can use a Commander with more powerful skills. |
Your Commander's pool of Health is fixed until you can get Revokers for being top 25% of a tournament. | Your Commander will be healed when your Siphon units deal damage on enemy units. |
You can play a rainbow deck. | You are restricted to play either only Bloodthirsty Assault units or only Xeno Assault units. |
You can play stronger Assault units. | You are restricted to play weaker Assault Units. |
Your deck will be more auto-able. | You may have to play your cards manually for a higher win rate. |
You can just kill enemy Assault units as soon as possible. | You have to rely on enemy to play Assault units just to Siphon health for your Commander. |
Player Decks
Auto
Visit Tyrant/Raids/Behemoth/Player Decks/Auto to edit this section.
Auto Tier 3[]
Anti-Behemoth: Auto Tier 3 by GOtheDE | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Version | Parameters | Tester | Win Rate | Deck | Author |
---|---|---|---|---|---|
1.0.29.248 | 10 million | Hakdo | 98.63% | As shown | Hakdo |
1.0.29.248 | 10 million battles | Hakdo | 97.86% | Emanuel, Hephatat, Abominable Raksha, Revered Monk(7), Ravenous Dredge by Vikirosen | Hakdo |
1.0.29.248 | 10 million battles | Hakdo | 97.77% | Emanuel, Hephatat, Abominable Raksha, Patrol Cruiser, Azure Reaper(4), Revered Monk(2), Ravenous Dredge by Polari | Hakdo |
1.0.28.234 | 1 million battles | KevinChan2 | 97.09% | Emanuel, Stealthy Niaq, Abominable Raksha, Patrol Cruiser, Bulldozer, Azure Reaper(3), Revered Monk(3) | KevinChan2 |
1.0.29.248 | 10 million battles | Hakdo | 96.69% | Xaedan, Revoker(7), Azure Reaper, Psycho, Stealthy Niaq by DarkBlood | Hakdo |
1.0.28.234 | 1 million battles | KevinChan2 | 96.67% | Emanuel, Stealthy Niaq, Abominable Raksha, Patrol Cruiser, Bulldozer, Azure Reaper(6) | KevinChan2 |
1.0.29.248 | 10 million battles | Hakdo | 95.06% | Emanuel, Sharpshooter(9), Stealthy Niaq by Renenp | Hakdo |
1.0.29.248 | 10 million battles | Hakdo | 92.42% | Morgan, Sharpshooter(9), Stealthy Niaq by Evil4Zerggin | Hakdo |
1.0.29.248 | 10 million battles | Hakdo | 89.03% | Emanuel, Sharpshooter, Abominable Raksha, Revered Monk, Bulldozer, Elusive Panzer, Hierophant, Sustained Wall, Azure Reaper, Gorivore, Stealthy Niaq by Akumaxx_ws | Hakdo |
1.0.29.248 | 10 million battles | Hakdo | 88.82% | Xaedan, Azure Reaper(9), Stealthy Niaq by Evil4Zerggin | Hakdo |
Auto Tier 4[]
Anti-Behemoth: Auto Tier 4 by MuyX | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Version | Parameters | Tester | Win Rate | Deck | Author |
---|---|---|---|---|---|
1.0.29.248 | 10 million battles | Hakdo | 98.72% | As shown | Hakdo |
1.0.29.248 | 10 million battles | Hakdo | 90.66% | Xaedan, Dominated Hatchlings(5), Revoker(2), Stealthy Niaq, Pummeller(2) by Pro473r | Hakdo |
Auto Tier 5[]
Anti-Behemoth: Auto Tier 5 by KevinChan2 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Version | Parameters | Tester | Win Rate | Deck | Author |
---|---|---|---|---|---|
1.0.28.234 | 1 million battles | KevinChan2 | 97.34% | As shown | KevinChan2 |
1.0.28.234 | 1 million battles | KevinChan2 | 94.33% | Emanuel, Stealthy Niaq, Abominable Raksha, Patrol Cruiser, Bulldozer, Gorivore, Sundering Ogre(5) | KevinChan2 |
1.0.29.248 | 10 million battles | Hakdo | 88.51% | Xaedan, Dominated Hatchlings(9), Stealthy Niaq by Evil4Zerggin | Hakdo |
Manual
Visit Tyrant/Raids/Behemoth/Player Decks/Manual to edit this section.
Manual Tier 2[]
Anti-Behemoth: Manual Tier 2 by Shiang | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Version | Parameters | Tester | Win Rate | Deck | Author |
---|---|---|---|---|---|
1.0.29.248 | 10 million battles Cards played in order |
Shiang | 99.04% | As shown | Shiang |
Relacing plasma fields with radiance (protect all 2 action card) should yield slightly better results.
Manual Tier 3[]
Anti-Behemoth: Manual Tier 3 by Akumaxx_ws | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Version | Parameters | Tester | Win Rate | Deck | Author |
---|---|---|---|---|---|
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 95.77% | As shown | Hakdo |
Manual Tier 5[]
Anti-Behemoth: Manual Tier 5 by Evil4Zerggin | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Version | Parameters | Tester | Win Rate | Deck | Author |
---|---|---|---|---|---|
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 84.32% | As shown | Hakdo |
Organization[]
The following table assumes the following:
- All seats are occupied at the very first minute of the raid.
- All members start at 0 energy and do not use energy refill.
- No member has leveled up during the whole course of the raid.
- All members are winning every battle.
- Each victory scores 20 damage.
Boss health | 20000 |
Damage per member | 500 |
Battles | 1000 |
Battles per member | 25 |
Maximum damage per member | 2880 |
Maximum honor per member | 110 |
Time required to achieve maximum honor | 8hr20min |
Time limit | 24hrs |
Total honor available | 2200 |
Maximum number of members who can achieve maximum honor | 20 |
Project notice: The text below should be reviewed to ensure it is in line with Project:Standards/Content/Style and Project:Projects/Tyrant/Raids. If it is to remain in any form, it should be a brief description concerning organizational challenges specific to this raid, while avoiding any debatable opinions.
By the time a player has unlocked Behemoth, the player would be expecting a higher battle difficulty when compared to those of mission battles. Which is so true since the Enfeeble+Strike Commander skill combo will appear in Missions 83 to 93. So although this table looks just like the counterpart of Xeno Walker, except with 10 less seats; much fewer players that join the raid would turn out to be incapable, making Behemoth actually easier to organize than Xeno Walker.
Rewards[]
Honor Payout[]
Damage done | Honor gained |
0-24 | 0 |
25-49 | 2 |
50-74 | 5 |
75-99 | 8 |
100-149 | 10 |
150-199 | 15 |
200-249 | 20 |
250-299 | 25 |
300-399 | 30 |
400-499 | 40 |
500-599 | 55 |
600-699 | 65 |
700-799 | 75 |
800-899 | 85 |
900-999 | 95 |
1000+ | 110 |
Cards[]
|
|
|