Location | Unlocked After | Members | Hours | Health | Enemy Deck |
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Kor Encampment | Mission 48 | 1-15 | 48 | 9,000 | 15 Cards |
Enemy Deck[]
Imperial Purger | ||||||||||||||||
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Analysis[]
This analysis combines strategy with a descriptive summary of the raid enemy. The strategy elements should be moved to the strategy section and reviewed there. The remaining analysis should be reviewed and improved to be an abbreviated overview in line with both Project:Projects/Tyrant/Raids and Project:Standards/Content/Style. This notice can be removed once this area has been updated/fixed.
GDR 5000[]
Enemy Commander has 25 Health, so following the usual pattern of two-and-a-half commanders taped together. Its abilities (Heal 1, Rally 1, and Strike 1) together will seriously put a dent in your first-turn advantage--for example, GDR Infantry could do up to 6 damage on the defender's second turn! Heal and Weaken commanders will help you hold out until you can gain an advantage.
GDR Core[]
The most dramatic threat is the GDR Core, a non-Wall Structure with Strike ALL 4. Needless to say, activation of this Structure means a virtually guaranteed loss. You have 6 turns to wear down its 10 Health before this happens. Cannon Walker and Grenadier are your fastest card for this due to their Siege 2 for only 1 delay. (CW is better than Grenadier due to 2 more Health.) The only upside is that the Core will deal 10 damage to the enemy Commander upon its destruction.
Armor[]
The enemy is very heavy in Armor, between the raid-only cards of GDR Infantry and GDR Battle Suit, as well as other Imperial units such as Fortifier and Terminator. Pierce is the natural counter to this, particularly a Fortifier of your own and/or Havoc. Strike support will also help, especially durable Strike All cards such as Bolide Walker (which also doubles as Siege).
Flurry[]
The enemy is very heavy on Flurry as well, again with GDR Infantry and Fortifier, as well as Ion Strykers and Heavy Gunner. The key to defeating Flurry is to reduce the incoming damage per attack. To this end, Armored, Weaken, and Counter skills will come in handy. Fortifier is a top choice here again, as is Pyro Rig. In this respect, Imperial Purger is very similar to Oluth, which has mostly low Attack cards that can be neutralized by Armor and Weaken.
Unpredictable Rally[]
However, unlike Oluth, which has virtually no Rally; Imperial Purger occasionally plays Rally All cards like Full Power, ComSat Terminal (together is 4 in 81 chance, either is 32 in 81 chance), Tactical Infiltrator (1 in 6 chance) and up to two Stormrunners (both is 1 in 20 chance, only one is 2 in 5 chance).
Strategy[]
- The enemy has two in fifteen chance to open with GDR Infantry, or one in fifteen chance to deal seven damage on Turn 4 alone.
- With a minimum of five Armored Assaults in enemy deck, Strike becomes a popular choice among players participating in this raid, because Strike damage ignores Armor.
- Pierce is another popular choice among raid members.
- Most players consider Heal and Supply essential, as most of the Assaults that have enough firepower to get through enemy Armor while surviving enemy Strike happen to be 3-drops or 4-drops.
- Since GDR Core has Backfire 10 on Death, a significant amount of players also pack Siege to cope with it instead of ignoring it.
Player Decks
Auto
Visit Tyrant/Raids/Imperial Purger/Player Decks/Auto to edit this section.
Auto Tier 2 Dracorex[]
Anti-Imperial Purger: Auto Tier 2 Dracorex by Unknown Contributor | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.26.201 | 10 million battles | Hunterhogan | 96.04% | Dracorex, Sundering Ogre(8), Kilgore, Hephatat | Hunterhogan |
1.0.21.166 | 10 million battles | Hakdo | 95.49% | As shown | Someone other than Hakdo |
1.0.26.201 | 10 million battles | Wredniak | 95.32% | Dracorex, Bolide Walker(2), Support Carrier(4), Lance Rider, Titan, Apollo, Psycho | Wredniak |
1.0.26.201 | 1 million battles | KevinChan2 | 95.26% | Dracorex, Bolide Walker(3), Support Carrier(5), Kilgore, Abominable Raksha | KevinChan2 |
1.0.21.166 | 10 million battles | Hakdo | 95.21% | Dracorex, Bolide Walker(3), Apollo, Titan, Support Carrier(5) | Methredydd |
1.0.26.201 | 10 million battles | Hunterhogan | 94.89% | Dracorex, Titan, Support Carrier(3), Psycho, Kilgore, Bolide Walker(2), Omega, Abominable Raksha | HunterHogan |
1.0.25.194 | 1 million battles | KevinChan2 | 94.71% | Dracorex, Bolide Walker(3), Support Carrier(5), Lance Rider(2) | KevinChan2 |
1.0.25.194 | 1 million battles | KevinChan2 | 94.64% | Dracorex, Nimbus, Bolide Walker(3), Support Carrier(5), Lance Rider | KevinChan2 |
1.0.21.166 | 10 million battles | Hakdo | 94.52% | Dracorex, Nimbus, Bolide Walker(4), Support Carrier(5) | Hakdo |
1.0.26.201 | 10 million battles | Hunterhogan | 94.39% | Dracorex, Sundering Ogre(9), Kilgore | HunterHogan |
Auto Tier 5[]
Anti-Imperial Purger: Auto Tier 5 by Hakdo | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.26.201 | 1 million battles | KevinChan2 | 92.68% | Dalia, Sundering Ogre(9), Kilgore | KevinChan2 |
1.0.26.201 | 1 million battles | KevinChan2 | 92.62% | Dalia, Bolide Walker(3), Lance Rider(2), Support Carrier(4), Kilgore | KevinChan2 |
1.0.26.201 | 1 million battles | KevinChan2 | 92.25% | Dalia, Bolide Walker(3), Lance Rider(3), Support Carrier(4) | KevinChan2 |
1.0.21.166 | 10 million battles | Hakdo | 91.85% | As shown (idea inspired by Unknown Contributor) | Hakdo |
1.0.21.166 | 10 million battles | Hakdo | 91.68% | Dalia, Nimbus, Bolide Walker(3), Lance Rider(2), Support Carrier(4) | Stjauns |
1.0.21.166 | 10 million battles | Hakdo | 91.24% | Dalia, Titan, Mech Aid, Bolide Walker(2), Lance Rider(3), Support Carrier(3) | Hakdo |
Manual
Visit Tyrant/Raids/Imperial Purger/Player Decks/Manual to edit this section.
Manual Tier 2[]
Bolide-Support Tier 2 Dracorex by Shiang | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.29.248 | 10 milliion battles Cards played in order |
Shiang | 98.67% | As shown | Shiang |
1.0.29.248 | 1 million battles Cards played in order |
KevinChan2 | 98.05% | Dracorex, Abominable Raksha, Kilgore, Support Carrier, Bolide Walker, Support Carrier(2), Bolide Walker, Iron Maiden, Support Carrier, Bolide Walker | KevinChan2 |
1.0.28.234 | 200 thousand battles Cards played in order |
KevinChan2 | 97.58% | Dracorex, Abominable Raksha, Kilgore, Support Carrier, Bolide Walker, Support Carrier(2), Bolide Walker, Support Carrier, Bolide Walker, Support Carrier | KevinChan2 |
1.0.26.201 | 1 million battles Cards played in order |
KevinChan2 | 97.07% | Dracorex, Lance Rider, Support Carrier, Bolide Walker, Support Carrier, Bolide Walker, Support Carrier, Bolide Walker, Support Carrier(2), Lance Rider | KevinChan2 |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 81.70% | Dracorex, Titan, Bolide Walker, Poseidon, Aegis(2), Bolide Walker, Nimbus, Pyro Rig, Havoc, Fortifier | Evil4Zerggin |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 74.95% | Dracorex, Fortifier, Nimbus, Havoc, Poseidon, Aegis(2), Bolide Walker(2), Titan, Pummeller | Kobisjeruk |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 64.92% | Yurich, Omega, Poseidon, Bolide Walker(2), Chronos(3), Titan, Electromagnetic Pulse(2) | Kobisjeruk |
Manual Tier 5[]
Bolide-Support Tier 5 by KevinChan2 (source) | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.29.248 | 1 million battles Cards played in order |
KevinChan2 | 96.64% | As shown | KevinChan2 |
1.0.29.248 | 1 million battles Cards played in order |
KevinChan2 | 95.61% | Dalia, Abominable Raksha, Kilgore, Support Carrier, Bolide Walker, Support Carrier(2), Bolide Walker, Support Carrier, Bolide Walker, Support Carrier | KevinChan2 |
Organization[]
The following table assumes the following:
- All seats are occupied at the very first minute of the raid.
- All members start at 0 energy and do not use energy refill.
- No member has leveled up during the whole course of the raid.
- All members are winning every battle.
- Each victory scores 20 damage.
- Each member stops at 2000 damage.
Boss health | 9000 |
Damage per member | 600 |
Battles | 450 |
Battles per member | 30 |
Maximum damage per member | 5760 |
Maximum honor per member | 225 |
Time required to achieve maximum honor | 16hr40min |
Time limit | 48hrs |
Total honor available | 1010 |
Maximum number of members who can achieve maximum honor | 4 |
Project notice: The text below should be reviewed to ensure it is in line with Project:Standards/Content/Style and Project:Projects/Tyrant/Raids. If it is to remain in any form, it should be a brief description concerning organizational challenges specific to this raid, while avoiding any debatable opinions.
Imperial Purger needs arguably the least organization among all Raids. Although failing Imperial Purger is still possible due to the relatively early requirement to unlock this raid, meaning inexperienced players can join; because your party needs to deal only 9k damage within 48 hours, only 5 dedicated capable members are needed.
Rewards[]
Honor Payout[]
Damage done | Honor gained |
0-24 | 0 |
25-49 | 2 |
50-74 | 5 |
75-99 | 8 |
100-149 | 10 |
150-199 | 15 |
200-249 | 20 |
250-299 | 25 |
300-399 | 30 |
400-499 | 40 |
500-599 | 55 |
600-699 | 65 |
700-799 | 75 |
800-899 | 85 |
900-999 | 95 |
1000-1099 | 110 |
1100-1199 | 120 |
1200-1299 | 130 |
1300-1399 | 140 |
1400-1499 | 150 |
1500-1599 | 160 |
1600-1699 | 170 |
1700-1799 | 180 |
1800-1899 | 190 |
1900-1999 | 200 |
2000+ | 225 |
Cards[]
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