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Blightlands Mission 66 1-20 6 4,000 15 Cards
Oluth Raid

Enemy Deck[]


Analysis[]

Regenerate[]

The main feature of the enemy deck is a lot of Regenerate. It's not uncommon to see enemy cards regenerate 3-4 times in a row. The player can expect drawn-out battles with a full ten-on-ten Assault lineup for turns on end.

Mimic[]

The enemy has a surprising amount of Mimic for a Bloodthirsty deck due to Shapeshifter and Mystic Tentacle, though it is by no means the focus of the enemy deck.

Heal[]

The enemy employs healing, typical of Bloodthirsty.

Low Attack[]

The main weakness of the enemy deck is low Attack. Only Ravager and Pummeller surpass Attack 3 (by having Attack 4), and there is very little Rally: A 1 in 6 chance to meet the solitary Brood Walker and a 1 in 3 chance to meet the Draconian Queen.


Strategy[]

This entire strategy section needs to be re-written to be much shorter, in line with Project:Standards/Content/Style and as per Project:Projects/Tyrant/Raids. This should be a brief strategy write-up that touches on broad topics such as skills and such, without getting into long lists of specific cards. Use specific cards in the player decks section, not here. This comment should be removed once the article has been improved/fixed.


This is a fairly easy raid when the player uses an appropriate deck.

Top Cards[]

Weaken[]

As said before, lack of high attack damage and Rally makes Weakening a powerful defence. Good choices include:

  • Dracorex: His Weaken All 1 can stop lots of enemy attacks, especially Groteske, the only AntiAir unit this raid has to offer. Also allows good multi decks.
  • Nimbus: Another good choice for Weakening, Flying and high Health help keeping it alive, also tries to Jam something.

Crush[]

Crush makes enemy regeneration less relevant. Relevant Crush units include:

  • Anvil: Crush 2 and 2 Armor - quite viable.
  • Juggernaut: Better than Anvil in most ways, though less accessible.
  • Howitzer: Only 1 Armor, but Swipe allows possible multiple kills (up to 6 Crush damage) per turn.
  • Sundering Ogre: Hard to kill due to its refresh and has a whopping Crush 5. It doesn't take many of these to end the battle. Watch out for Mawcor, though.

Armor or Refresh[]

As said before, Armored 2 units can block most damage from enemy assault units. Alternatively, Refresh makes the small damages not add up, and even helps against enemy Commander's Strike. Good choices not yet mentioned include:

  • Mech Walker: A relatively fast Armored 2 unit, its Strike 1 can thin out the enemy lineup.
  • Bolster Xeno: One turn slower than Mech Walker, but the Enfeeble can boost damage dealt on an enemy unit later in the turn. Also has Strike 1.
  • Toxic Cannon: The 2 poison damage per turn can negate the healing by enemy Commander.
  • Apollo: Evade can keep it away from Strike damage, and Heal All 3 will quickly restore Health for all your meat shields. Excellent alternative to Nimbus.
  • Pyro Rig: Not only does it hit hard, it also attempts to Jam an enemy, stopping it from using skills.
  • Fortifier: Its Flurry will allow it to deal 2 damage three times in one turn, for a better chance to kill, and a chance to attack enemy Commander directly.

Healing[]

Again, Oluth lacks high attack damage and Rally. So Healing is a powerful defense. Good choices include:

  • Apollo: The best choice, with 2 Armor and Evade to keep it alive and Heal All 3 to quickly restore Health for all your meat shields. Excellent alternative to Nimbus.
  • Aegis: A quicker alternative to Apollo, this popular Healer will make your units nigh-indestructible with Heal All 2.
  • Poseidon: Only Heal All 1, but doubles up as a Siege unit, with its Siege 2.
  • Vigil: Only Heal All 1, but doubles up as a kill card with its 3 Attack and Rally Righteous 2.
  • Yurich: The next-best option for Commander, as Raiders have more Armored units than other factions.

Siege[]

The enemy may occasionally play Structures, and for this a bit of Siege can be useful. Good choices include:

  • Titan: A very tough unit, and its strong offense helps prevent timeout losses. Probably the best option.
  • Pelican: Again, Oluth has little AntiAir.
  • Support Carrier: One turn slower than Pelican, but can Supply units adjacent to it.
  • Pummeller: Evade can keep it away from Strike damage, and 4 Attack allows this Siege unit to do decent damage.
  • Hydra: Its 2 Armor helps keep it alive, and it doubles up as AntiAir, though its 2 Health makes it vulnerable to the enemy Commander's Strike.
  • Poseidon: No Flying, no Armor, but has Siege 2 alongside Heal All 1, and it doubles up as AntiAir.
  • Bolide Walker: A risky choice due to its 4 delay and enemy use of Mimic, but Siege 3 can destroy Structures in a hurry.
  • Aquabat: Also has Siege 3, and not otherwise Mimicable. But this 2 delay unit is quite mediocre in other aspects.

Disease[]

Disease stops enemy units from receiving Healing and, more importantly, Regenerating. Units to consider:

  • Monsoon X: Again, Oluth has little AntiAir, and it doubles up as AntiAir.
  • Necrogeddon: Swipe will allow it to land Disease on more units. Excellent alternative to Nimbus.
  • Kilgore: Burst and Disease help it take out many of the high health units with Regenerate.

Hard-Hitters[]

Durable hard-hitters will help prevent timeout losses.

  • Elemental: 4 Attack and Fear will kill enemy Commander fast and swift.
  • Valefar: 3 Attack and Swipe will slay enemies in no time while high Health and Flying keep it alive. Excellent alternative to Nimbus.
  • Dozer Tank: With Counter 2, Regen 2 and 3 Attack, Dozer Tank can take out a few units.
  • Titan: As mentioned before, Titan is unparallelled in preventing timeout losses.
  • Draconian Queen: Again, Oluth has little AntiAir.
  • Bolide Walker: A risky choice due to its 4 delay and enemy use of Mimic, but Strike All 2 can clean up the board in a hurry.

Action Cards[]

You may want an emergency button in certain cases.

  • Electromagnetic Pulse: If you rely on Crush, this can make more enemies easier to be punched out.
  • Pandemic: Can earn you one crucial turn by preventing enemy from attacking.


Player Decks

Auto

Visit Tyrant/Raids/Oluth/Player Decks/Auto to edit this section.

Auto Tier 2 Dracorex[]

Anti-Oluth: Auto Tier 2 Dracorex
by Hunterhogan
TDracorex
TRugged Nomad
TRugged Nomad
TRugged Nomad
TNimbus
TPsycho
TKilgore
TSupport Carrier
TRifter
TTeslatank
TVigil
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.26.201 10 million battles Hunterhogan 99.98% Dracorex, Rugged Nomad(5), Nimbus, Vigil(4) by mschurma Hunterhogan
1.0.26.201 10 million battles Hunterhogan 99.96% As shown Hunterhogan
1.0.26.201 10 million battles Hakdo 99.92% Dracorex, Rhino(4), Kyrios(3), Vigil(3) Hakdo
1.0.27.225 1 million battles KevinChan2 99.89% Dracorex, Nimbus, Kilgore, Vigil(4), Support Carrier(2), Sundering Ogre(2) KevinChan2
1.0.27.225 1 million battles KevinChan2 99.65% Dracorex, Nimbus, Kilgore, Support Carrier(3), Sundering Ogre(5) KevinChan2
1.0.26.201 1 million battles KevinChan2 99.46% Dracorex, Nimbus, Kilgore, Sundering Ogre(8) KevinChan2

Auto Tier 5[]

Anti-Oluth: Auto Tier 5
by KevinChan2
TDalia
TNimbus
TKilgore
TSundering Ogre
TSundering Ogre
TSundering Ogre
TVigil
TVigil
TVigil
TVigil
TVigil
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.26.201 1 million battles KevinChan2 99.63% As shown KevinChan2
1.0.26.201 1 million battles KevinChan2 99.40% Dalia, Sundering Ogre(9), Kilgore by Unknown Contributor KevinChan2
1.0.26.201 1 million battles KevinChan2 99.24% Dalia, Sundering Ogre(10) by the_Lebanese KevinChan2
1.0.26.201 1 million battles KevinChan2 98.86% Empress, Nimbus, Vigil(5), Support Carrier(2), Credo Mech, Hierophant KevinChan2
1.0.26.201 10 million battles Hakdo 98.07% Lucina the Wicked, Sundering Ogre(10) by Hakdo Hakdo
1.0.26.201 10 million battles Hakdo 97.99% Lord of Tartarus, Sundering Ogre(10) by Hakdo Hakdo
1.0.26.201 10 million battles Hakdo 97.76% Alaric, Sundering Ogre(10) by Hakdo Hakdo
1.0.26.201 10 million battles Hakdo 97.08% Xaedan, Nimbus, Fortifier, Juggernaut, Poseidon, Rifter, Stealthy Niaq, Aegis, Support Carrier, Hierophant, Vigil by stjauns Hakdo

Manual

Visit Tyrant/Raids/Oluth/Player Decks/Manual to edit this section.

Manual Tier 2 Dracorex[]

Anti-Oluth: Manual Tier 2 Dracorex
by Shiang
TDracorex
TVigil
TRugged Nomad
TVigil
TNimbus
TRugged Nomad
TVigil
TVigil
TVigil
TRugged Nomad
TRugged Nomad
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.29.248 10 million battles
Cards played in order
Shiang 99.994% As shown Shiang
1.0.29.248 10 million battles
Cards played in order
Shiang 99.99% Dracorex, Scarab, Thunder Crag, Kilgore, Nimbus, Bulging Mantis(4), Iron Maiden, Electromagnetic Pulse Shiang
1.0.29.248 10 million battles
Cards played in order
Hakdo 94.74% Dracorex, Sundering Ogre(8), Electromagnetic Pulse, Pandemic by akumaxx_ws Hakdo
1.0.29.248 10 million battles
Cards played in order
Hakdo 98.70% Dracorex, Apollo, Rifter, Bulldozer, Howitzer, Juggernaut, Lance Rider(2), Daemon, Stealthy Niaq, Poseidon by Unknown Contributor Hakdo
1.0.29.248 10 million battles
Cards played in order
Hakdo 98.34% Dracorex, Bolster Xeno, Fortifier, Pyro Rig, Mech Walker, Anvil, Nimbus, Aegis(2), Howitzer, Titan by Evil4Zerggin Hakdo
1.0.29.248 10 million battles
Cards played in order
Hakdo 96.67% Dracorex, Fortifier, Aegis, Nimbus, Rifter, Poseidon, Titan, Sabre(2), Bolide Walker, Predator by Kobisjeruk Hakdo
1.0.29.248 10 million battles
Cards played in order
Hakdo 94.74% Dracorex, Nimbus, Poseidon, Aegis(4), Bolide Walker(4) by Hunterhogan Hakdo

Manual Tier 4[]

Anti-Oluth Cheap Manual
by Anonymous
TDalia
TPoseidon
TDaemon
TStealthy Niaq
TBolide Walker
TNimbus
TAegis
TTitan
TAegis
TRifter
TRecurring Darkness
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.29.248 10 million battles
Cards played in order
Hakdo 95.80% As shown Hakdo

Manual Tier 5[]

Anti-Oluth Manual Tier 5
by KevinChan2 (Fansite) (source)
TDalia
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TIron Maiden
TNoCard
TNoCard
TNoCard
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.29.248 1 million battles
Cards played in order
KevinChan2 99.17% As shown KevinChan2


Organization[]

The following table assumes the following:

  • All seats are occupied at the very first minute of the raid.
  • All members start at 0 energy and do not use energy refill.
  • No member has leveled up during the whole course of the raid.
  • All members are winning every battle.
  • Each victory scores 20 damage.
  • Each member stops at 700 damage.
Boss health 4000
Damage per member 200
Battles 200
Battles per member 10
Maximum damage per member 720
Maximum honor per member 75
Time required to achieve maximum honor 5hr50min
Time limit 6hrs
Total honor available 430
Maximum number of members who can achieve maximum honor 5

Having a time limit of only six hours, players who join an Oluth raid late will not be able to contribute as much damage as they could have. Hence it is of greater value to have 6 capable dedicated players joining an Oluth raid at the first minute, both for the individual members in the way of potential honor and the raid as a whole in the way of potential victory.


Rewards[]

Honor Payout[]

Damage done Honor gained
0-24 0
25-49 2
50-74 5
75-99 8
100-149 10
150-199 15
200-249 20
250-299 25
300-399 30
400-499 40
500-599 55
600-699 65
700-799 75
800-899 85
900-999 95
1000+ 110


Cards[]

TToxic Cannon
100Honor

12000Gold

TCarrion Retriever
500Honor

15000Gold

THalcyon's Cleansing
1000Honor

15000Gold