Location | Unlocked After | Members | Hours | Health | Enemy Deck |
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Blightlands | Mission 66 | 1-20 | 6 | 4,000 | 15 Cards |
Enemy Deck[]
Oluth | ||||||||||||||||
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Analysis[]
Regenerate[]
The main feature of the enemy deck is a lot of Regenerate. It's not uncommon to see enemy cards regenerate 3-4 times in a row. The player can expect drawn-out battles with a full ten-on-ten Assault lineup for turns on end.
Mimic[]
The enemy has a surprising amount of Mimic for a Bloodthirsty deck due to Shapeshifter and Mystic Tentacle, though it is by no means the focus of the enemy deck.
Heal[]
The enemy employs healing, typical of Bloodthirsty.
Low Attack[]
The main weakness of the enemy deck is low Attack. Only Ravager and Pummeller surpass Attack 3 (by having Attack 4), and there is very little Rally: A 1 in 6 chance to meet the solitary Brood Walker and a 1 in 3 chance to meet the Draconian Queen.
Strategy[]
This entire strategy section needs to be re-written to be much shorter, in line with Project:Standards/Content/Style and as per Project:Projects/Tyrant/Raids. This should be a brief strategy write-up that touches on broad topics such as skills and such, without getting into long lists of specific cards. Use specific cards in the player decks section, not here. This comment should be removed once the article has been improved/fixed.
This is a fairly easy raid when the player uses an appropriate deck.
Top Cards[]
Weaken[]
As said before, lack of high attack damage and Rally makes Weakening a powerful defence. Good choices include:
Crush[]
Crush makes enemy regeneration less relevant. Relevant Crush units include:
- Anvil: Crush 2 and 2 Armor - quite viable.
- Juggernaut: Better than Anvil in most ways, though less accessible.
- Howitzer: Only 1 Armor, but Swipe allows possible multiple kills (up to 6 Crush damage) per turn.
- Sundering Ogre: Hard to kill due to its refresh and has a whopping Crush 5. It doesn't take many of these to end the battle. Watch out for Mawcor, though.
Armor or Refresh[]
As said before, Armored 2 units can block most damage from enemy assault units. Alternatively, Refresh makes the small damages not add up, and even helps against enemy Commander's Strike. Good choices not yet mentioned include:
- Mech Walker: A relatively fast Armored 2 unit, its Strike 1 can thin out the enemy lineup.
- Bolster Xeno: One turn slower than Mech Walker, but the Enfeeble can boost damage dealt on an enemy unit later in the turn. Also has Strike 1.
- Toxic Cannon: The 2 poison damage per turn can negate the healing by enemy Commander.
- Apollo: Evade can keep it away from Strike damage, and Heal All 3 will quickly restore Health for all your meat shields. Excellent alternative to Nimbus.
- Pyro Rig: Not only does it hit hard, it also attempts to Jam an enemy, stopping it from using skills.
- Fortifier: Its Flurry will allow it to deal 2 damage three times in one turn, for a better chance to kill, and a chance to attack enemy Commander directly.
Healing[]
Again, Oluth lacks high attack damage and Rally. So Healing is a powerful defense. Good choices include:
- Apollo: The best choice, with 2 Armor and Evade to keep it alive and Heal All 3 to quickly restore Health for all your meat shields. Excellent alternative to Nimbus.
- Aegis: A quicker alternative to Apollo, this popular Healer will make your units nigh-indestructible with Heal All 2.
- Poseidon: Only Heal All 1, but doubles up as a Siege unit, with its Siege 2.
- Vigil: Only Heal All 1, but doubles up as a kill card with its 3 Attack and Rally Righteous 2.
- Yurich: The next-best option for Commander, as Raiders have more Armored units than other factions.
Siege[]
The enemy may occasionally play Structures, and for this a bit of Siege can be useful. Good choices include:
- Titan: A very tough unit, and its strong offense helps prevent timeout losses. Probably the best option.
- Pelican: Again, Oluth has little AntiAir.
- Support Carrier: One turn slower than Pelican, but can Supply units adjacent to it.
- Pummeller: Evade can keep it away from Strike damage, and 4 Attack allows this Siege unit to do decent damage.
- Hydra: Its 2 Armor helps keep it alive, and it doubles up as AntiAir, though its 2 Health makes it vulnerable to the enemy Commander's Strike.
- Poseidon: No Flying, no Armor, but has Siege 2 alongside Heal All 1, and it doubles up as AntiAir.
- Bolide Walker: A risky choice due to its 4 delay and enemy use of Mimic, but Siege 3 can destroy Structures in a hurry.
- Aquabat: Also has Siege 3, and not otherwise Mimicable. But this 2 delay unit is quite mediocre in other aspects.
Disease[]
Disease stops enemy units from receiving Healing and, more importantly, Regenerating. Units to consider:
- Monsoon X: Again, Oluth has little AntiAir, and it doubles up as AntiAir.
- Necrogeddon: Swipe will allow it to land Disease on more units. Excellent alternative to Nimbus.
- Kilgore: Burst and Disease help it take out many of the high health units with Regenerate.
Hard-Hitters[]
Durable hard-hitters will help prevent timeout losses.
- Elemental: 4 Attack and Fear will kill enemy Commander fast and swift.
- Valefar: 3 Attack and Swipe will slay enemies in no time while high Health and Flying keep it alive. Excellent alternative to Nimbus.
- Dozer Tank: With Counter 2, Regen 2 and 3 Attack, Dozer Tank can take out a few units.
- Titan: As mentioned before, Titan is unparallelled in preventing timeout losses.
- Draconian Queen: Again, Oluth has little AntiAir.
- Bolide Walker: A risky choice due to its 4 delay and enemy use of Mimic, but Strike All 2 can clean up the board in a hurry.
Action Cards[]
You may want an emergency button in certain cases.
- Electromagnetic Pulse: If you rely on Crush, this can make more enemies easier to be punched out.
- Pandemic: Can earn you one crucial turn by preventing enemy from attacking.
Player Decks
Auto
Visit Tyrant/Raids/Oluth/Player Decks/Auto to edit this section.
Auto Tier 2 Dracorex[]
Anti-Oluth: Auto Tier 2 Dracorex by Hunterhogan | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.26.201 | 10 million battles | Hunterhogan | 99.98% | Dracorex, Rugged Nomad(5), Nimbus, Vigil(4) by mschurma | Hunterhogan |
1.0.26.201 | 10 million battles | Hunterhogan | 99.96% | As shown | Hunterhogan |
1.0.26.201 | 10 million battles | Hakdo | 99.92% | Dracorex, Rhino(4), Kyrios(3), Vigil(3) | Hakdo |
1.0.27.225 | 1 million battles | KevinChan2 | 99.89% | Dracorex, Nimbus, Kilgore, Vigil(4), Support Carrier(2), Sundering Ogre(2) | KevinChan2 |
1.0.27.225 | 1 million battles | KevinChan2 | 99.65% | Dracorex, Nimbus, Kilgore, Support Carrier(3), Sundering Ogre(5) | KevinChan2 |
1.0.26.201 | 1 million battles | KevinChan2 | 99.46% | Dracorex, Nimbus, Kilgore, Sundering Ogre(8) | KevinChan2 |
Auto Tier 5[]
Anti-Oluth: Auto Tier 5 by KevinChan2 | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.26.201 | 1 million battles | KevinChan2 | 99.63% | As shown | KevinChan2 |
1.0.26.201 | 1 million battles | KevinChan2 | 99.40% | Dalia, Sundering Ogre(9), Kilgore by Unknown Contributor | KevinChan2 |
1.0.26.201 | 1 million battles | KevinChan2 | 99.24% | Dalia, Sundering Ogre(10) by the_Lebanese | KevinChan2 |
1.0.26.201 | 1 million battles | KevinChan2 | 98.86% | Empress, Nimbus, Vigil(5), Support Carrier(2), Credo Mech, Hierophant | KevinChan2 |
1.0.26.201 | 10 million battles | Hakdo | 98.07% | Lucina the Wicked, Sundering Ogre(10) by Hakdo | Hakdo |
1.0.26.201 | 10 million battles | Hakdo | 97.99% | Lord of Tartarus, Sundering Ogre(10) by Hakdo | Hakdo |
1.0.26.201 | 10 million battles | Hakdo | 97.76% | Alaric, Sundering Ogre(10) by Hakdo | Hakdo |
1.0.26.201 | 10 million battles | Hakdo | 97.08% | Xaedan, Nimbus, Fortifier, Juggernaut, Poseidon, Rifter, Stealthy Niaq, Aegis, Support Carrier, Hierophant, Vigil by stjauns | Hakdo |
Manual
Visit Tyrant/Raids/Oluth/Player Decks/Manual to edit this section.
Manual Tier 2 Dracorex[]
Anti-Oluth: Manual Tier 2 Dracorex by Shiang | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.29.248 | 10 million battles Cards played in order |
Shiang | 99.994% | As shown | Shiang |
1.0.29.248 | 10 million battles Cards played in order |
Shiang | 99.99% | Dracorex, Scarab, Thunder Crag, Kilgore, Nimbus, Bulging Mantis(4), Iron Maiden, Electromagnetic Pulse | Shiang |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 94.74% | Dracorex, Sundering Ogre(8), Electromagnetic Pulse, Pandemic by akumaxx_ws | Hakdo |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 98.70% | Dracorex, Apollo, Rifter, Bulldozer, Howitzer, Juggernaut, Lance Rider(2), Daemon, Stealthy Niaq, Poseidon by Unknown Contributor | Hakdo |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 98.34% | Dracorex, Bolster Xeno, Fortifier, Pyro Rig, Mech Walker, Anvil, Nimbus, Aegis(2), Howitzer, Titan by Evil4Zerggin | Hakdo |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 96.67% | Dracorex, Fortifier, Aegis, Nimbus, Rifter, Poseidon, Titan, Sabre(2), Bolide Walker, Predator by Kobisjeruk | Hakdo |
1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 94.74% | Dracorex, Nimbus, Poseidon, Aegis(4), Bolide Walker(4) by Hunterhogan | Hakdo |
Manual Tier 4[]
Anti-Oluth Cheap Manual by Anonymous | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 95.80% | As shown | Hakdo |
Manual Tier 5[]
Anti-Oluth Manual Tier 5 by KevinChan2 (Fansite) (source) | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.29.248 | 1 million battles Cards played in order |
KevinChan2 | 99.17% | As shown | KevinChan2 |
Organization[]
The following table assumes the following:
- All seats are occupied at the very first minute of the raid.
- All members start at 0 energy and do not use energy refill.
- No member has leveled up during the whole course of the raid.
- All members are winning every battle.
- Each victory scores 20 damage.
- Each member stops at 700 damage.
Boss health | 4000 |
Damage per member | 200 |
Battles | 200 |
Battles per member | 10 |
Maximum damage per member | 720 |
Maximum honor per member | 75 |
Time required to achieve maximum honor | 5hr50min |
Time limit | 6hrs |
Total honor available | 430 |
Maximum number of members who can achieve maximum honor | 5 |
Having a time limit of only six hours, players who join an Oluth raid late will not be able to contribute as much damage as they could have. Hence it is of greater value to have 6 capable dedicated players joining an Oluth raid at the first minute, both for the individual members in the way of potential honor and the raid as a whole in the way of potential victory.
Rewards[]
Honor Payout[]
Damage done | Honor gained |
0-24 | 0 |
25-49 | 2 |
50-74 | 5 |
75-99 | 8 |
100-149 | 10 |
150-199 | 15 |
200-249 | 20 |
250-299 | 25 |
300-399 | 30 |
400-499 | 40 |
500-599 | 55 |
600-699 | 65 |
700-799 | 75 |
800-899 | 85 |
900-999 | 95 |
1000+ | 110 |
Cards[]
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