War Metal Wiki
War Metal Wiki
Location Unlocked After Members Hours Health Enemy Deck
Wasteland Mission 41 1-50 24 20,000 15 Cards
Xeno Walker Raid

Enemy Deck[]

Analysis[]

Jam[]

The enemy deck is very heavy on Jam, from the Commander on down. The player will very often find their Assaults being Jammed, possibly for multiple turns.

Mimic[]

The enemy deck is also very heavy on Mimic, again from the Commander on down. Players very often found their Assaults' activation skills being used against them, unless those skills have activation modifiers.

Heal[]

Finally, there is a lot of Heal to contend with, most notably from the extremely durable Sustainer Xolan. An effective way of dealing with this is to destroy enemy Assaults before they can be Healed. Rush decks do this by destroying enemy Assaults before they can activate. Slowrolls do this by one-hit-killing enemy Assaults with high Attack in order to overwhelm enemy Healing.

  1. Enemy Assaults have low Attack (maximum is 4) and no Pierce.
    Some players take advantage of this, by using Assaults with Refresh or high Armor.
  2. Enemy's use of Jam can be solved by using Assaults with Evade, the more of them active the less containable they are to the enemy.
  3. Some of the enemy Mimic cards only target certain Factions, none among them has "Mimic Xeno" or "Mimic Righteous".
  4. Enemy's Mimic relies on the player's Assaults with activation skills without activation modifiers to be useful. Interaction goes as follows:
    • Strike: Can be used as long as the player has Assaults not yet destroyed. Extremely hazardous to the player's Assaults if Mimicable.
    • Enfeeble: Can be used as long as the player has Assaults not yet destroyed. Hazardous to the player's Assaults if Mimicable, more so if enemy Assaults or Structures can deal damage.
    • Rally: Can be used as long as the enemy has active Assaults not yet destroyed. Hazardous to the player's Assaults if Mimicable, more so if enemy Assaults can activate.
    • Jam: Can be used use as long as the player has Assaults not yet Jammed. Hazardous to the player's Assaults if Mimicable, more so if they themselves are not durable.
    • Weaken: Can be used use as long as the player has Assaults not yet at zero Attack or less. Hazardous to the player's Assaults if Mimicable, more so if they themselves have low base Attack.
    • Protect: Can be used as long as the enemy has Assaults not yet destroyed. Can make enemy Assaults indestructible unless the player's Assaults have Pierce.
    • Heal: Can be used use as long as the enemy has Assaults not yet at full Health. Can make enemy Assaults indestructible unless the player's Assaults have ways to deal enough damage to destroy enemy Assaults within one turn.
    • Supply: Can be used use as long as the enemy has Assaults not yet at full Health, but only Assaults can Mimic this skill. Can make enemy Mimic Assaults and both that are adjacent to them indestructible unless the player's Assaults have ways to deal enough damage to destroy those enemy Assaults within one turn.
    • Chaos: Can be used use as long as the player has Assaults not yet Jammed and not yet Chaosed. Useless for the enemy if the player's Assaults do not rely on enemy-targetting activation skills.
    • Cleanse: Can be used use as long as the enemy has Assaults being inflicted with negative status effects. Useless for the enemy if the player's Assaults do not rely on those effects.
    • Siege: Can be used as long as the player has Structures not yet destroyed. Useless for the enemy if the player has no Structures played.
    • Mimic: Cannot be used by the enemy at all.

Player Decks

Auto

Visit Tyrant/Raids/Xeno Walker/Player Decks/Auto to edit this section.

Auto Tier 2 Dracorex[]

Anti-Xeno Walker: Auto Tier 2 Dracorex
by Unknown Contributor
TDracorex
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TKilgore
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.26.201 1 million battles KevinChan2 99.71% As shown KevinChan2
1.0.26.201 1 million battles KevinChan2 99.69% Replace Kilgore with Sundering Ogre KevinChan2

Auto Tier 5[]

Anti-Xeno Walker: Auto Tier 5
by mschurma
TTabitha
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.26.201 1 million battles mschurma 99.98% As shown mschurma
1.0.21.166 10 million battles walkleft3 99.63% Tabitha, Fighter Jet, Lance Rider(9) walkleft3
1.0.21.166 10 million battles Hakdo 98.97% Tabitha, Exodrone, Fortifier, Lance Rider(6), ComSat Terminal(2) by CallMeFA Hakdo
1.0.21.166 10 million battles Hakdo 97.61% Dalia, Sundering Ogre(10) Hakdo
1.0.21.166 10 million battles Hakdo 95.99% Freddie, Exodrone, Fortifier, Lance Rider(6), ComSat Terminal(2) Hakdo

Manual

Visit Tyrant/Raids/Xeno Walker/Player Decks/Manual to edit this section.

Manual Tier 2 Dracorex[]

Anti-Xeno Walker: Manual Tier 2 Dracorex
by akumaxx_ws
TDracorex
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TSundering Ogre
TElectromagnetic Pulse
TReplenishing Ray
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.27.226 1 million battles
Cards played in order
Hunterhogan 99.80% Dracorex, Sundering Ogre(6), Electromagnetic Pulse, Replenishing Ray Hunterhogan
1.0.27.226 1 million battles
Cards played in order
Hunterhogan 99.79% Dracorex, Sundering Ogre(6), Electromagnetic Pulse(2) by Hakdo Hunterhogan
1.0.27.226 1 million battles
Cards played in order
Hunterhogan 99.77% As shown Hunterhogan

Manual Tier 2[]

Anti-Xeno Walker: Manual Tier 2
by Manoj
TYurich
TJuggernaut
TRazor
TRazor
TRazor
TRazor
TDeranged Hunter
TToxic Cannon
TToxic Cannon
TToxic Cannon
TToxic Cannon
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.14.90 1 million battles
Cards played in order
Slivicon 93.81% As shown Slivicon

Manual Tier 5[]

Anti-Xeno Walker: Manual Tier 5
by 12345ieee ([Tyrant Fansite source])
TTabitha
TG-60 Thunder
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TRugged Nomad
TIron Maiden
TElectromagnetic Pulse
TNoCard
TNoCard
Evaluate Decks test results. How to use this table.
Version Parameters Tester Win Rate Deck Author
1.0.29.248 10 million battles
Cards played in order
Hakdo 99.984% Tabitha, Rugged Nomad(8), Electromagnetic Pulse, Iron Maiden by Shiang Hakdo
1.0.27.226 1 million battles
Cards played in order
Hunterhogan 98.37% Dalia, Sundering Ogre(6), Electromagnetic Pulse, Replenishing Ray Hunterhogan
1.0.27.226 1 million battles
Cards played in order
Hunterhogan 98.02% Dalia, Sundering Ogre(8), Electromagnetic Pulse, Replenishing Ray Hunterhogan
1.0.29.248 10 million battles

Cards played in order

Shiang 99.988% As Shown, deck has higher ANP than shiang's version Shiang


Organization[]

The following table assumes:

  • All seats are occupied at the start of the raid.
  • All members start at zero energy and do not use energy refill.
  • No member has leveled up during the raid.
  • All members win every battle.

Values used for calculation:

  • Damage per battle = 20
  • Energy per battle = 10
  • Health = 20,000
  • Hours = 24
  • Maximum honor reward per member = 110
  • Maximum honor reward damage requirement = 1000
Calculated values are rounded in some cases
Element Value Calculation
Damage per member 400 (Health / Maximum number of members)
Battles 1,000 (Health / Damage per battle)
Battles per member 20 (Health / Maximum number of members / Damage per battle)
Maximum damage per member 2880 Hours * 60 / Energy per battle * Damage per battle
Time required to achieve maximum honor 8 hours, 20 minutes Maximum honor reward damage requirement / Damage per battle * Energy per battle / 60
Maximum number of members who can achieve maximum honor 20 Health / Maximum honor reward damage requirement
Total honor available 2200 Maximum number of members who can achieve maximum honor * Maximum honor reward per member + (Health - Maximum number of members who can achieve maximum honor * Maximum honor reward damage requirement)


Rewards[]

Honor Payout[]

Damage done Honor gained
0-24 0
25-49 2
50-74 5
75-99 8
100-149 10
150-199 15
200-249 20
250-299 25
300-399 30
400-499 40
500-599 55
600-699 65
700-799 75
800-899 85
900-999 95
1000+ 110


Cards[]

TIxnedrone
100Honor

12000Gold

TXeno Fortress
800Honor

15000Gold