Location | Unlocked After | Members | Hours | Health | Enemy Deck |
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Wasteland | Mission 41 | 1-50 | 24 | 20,000 | 15 Cards |
Enemy Deck[]
Xeno Walker | |||||||||||
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Analysis[]
Jam[]
The enemy deck is very heavy on Jam, from the Commander on down. The player will very often find their Assaults being Jammed, possibly for multiple turns.
Mimic[]
The enemy deck is also very heavy on Mimic, again from the Commander on down. Players very often found their Assaults' activation skills being used against them, unless those skills have activation modifiers.
Heal[]
Finally, there is a lot of Heal to contend with, most notably from the extremely durable Sustainer Xolan. An effective way of dealing with this is to destroy enemy Assaults before they can be Healed. Rush decks do this by destroying enemy Assaults before they can activate. Slowrolls do this by one-hit-killing enemy Assaults with high Attack in order to overwhelm enemy Healing.
- Enemy Assaults have low Attack (maximum is 4) and no Pierce.
- Enemy's use of Jam can be solved by using Assaults with Evade, the more of them active the less containable they are to the enemy.
- Some of the enemy Mimic cards only target certain Factions, none among them has "Mimic Xeno" or "Mimic Righteous".
- Enemy's Mimic relies on the player's Assaults with activation skills without activation modifiers to be useful. Interaction goes as follows:
- Strike: Can be used as long as the player has Assaults not yet destroyed. Extremely hazardous to the player's Assaults if Mimicable.
- Enfeeble: Can be used as long as the player has Assaults not yet destroyed. Hazardous to the player's Assaults if Mimicable, more so if enemy Assaults or Structures can deal damage.
- Rally: Can be used as long as the enemy has active Assaults not yet destroyed. Hazardous to the player's Assaults if Mimicable, more so if enemy Assaults can activate.
- Jam: Can be used use as long as the player has Assaults not yet Jammed. Hazardous to the player's Assaults if Mimicable, more so if they themselves are not durable.
- Weaken: Can be used use as long as the player has Assaults not yet at zero Attack or less. Hazardous to the player's Assaults if Mimicable, more so if they themselves have low base Attack.
- Protect: Can be used as long as the enemy has Assaults not yet destroyed. Can make enemy Assaults indestructible unless the player's Assaults have Pierce.
- Heal: Can be used use as long as the enemy has Assaults not yet at full Health. Can make enemy Assaults indestructible unless the player's Assaults have ways to deal enough damage to destroy enemy Assaults within one turn.
- Supply: Can be used use as long as the enemy has Assaults not yet at full Health, but only Assaults can Mimic this skill. Can make enemy Mimic Assaults and both that are adjacent to them indestructible unless the player's Assaults have ways to deal enough damage to destroy those enemy Assaults within one turn.
- Chaos: Can be used use as long as the player has Assaults not yet Jammed and not yet Chaosed. Useless for the enemy if the player's Assaults do not rely on enemy-targetting activation skills.
- Cleanse: Can be used use as long as the enemy has Assaults being inflicted with negative status effects. Useless for the enemy if the player's Assaults do not rely on those effects.
- Siege: Can be used as long as the player has Structures not yet destroyed. Useless for the enemy if the player has no Structures played.
- Mimic: Cannot be used by the enemy at all.
Player Decks
Auto
Visit Tyrant/Raids/Xeno Walker/Player Decks/Auto to edit this section.
Auto Tier 2 Dracorex[]
Anti-Xeno Walker: Auto Tier 2 Dracorex by Unknown Contributor | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.26.201 | 1 million battles | KevinChan2 | 99.71% | As shown | KevinChan2 |
1.0.26.201 | 1 million battles | KevinChan2 | 99.69% | Replace Kilgore with Sundering Ogre | KevinChan2 |
Auto Tier 5[]
Anti-Xeno Walker: Auto Tier 5 by mschurma | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.26.201 | 1 million battles | mschurma | 99.98% | As shown | mschurma |
1.0.21.166 | 10 million battles | walkleft3 | 99.63% | Tabitha, Fighter Jet, Lance Rider(9) | walkleft3 |
1.0.21.166 | 10 million battles | Hakdo | 98.97% | Tabitha, Exodrone, Fortifier, Lance Rider(6), ComSat Terminal(2) by CallMeFA | Hakdo |
1.0.21.166 | 10 million battles | Hakdo | 97.61% | Dalia, Sundering Ogre(10) | Hakdo |
1.0.21.166 | 10 million battles | Hakdo | 95.99% | Freddie, Exodrone, Fortifier, Lance Rider(6), ComSat Terminal(2) | Hakdo |
Manual
Visit Tyrant/Raids/Xeno Walker/Player Decks/Manual to edit this section.
Manual Tier 2 Dracorex[]
Anti-Xeno Walker: Manual Tier 2 Dracorex by akumaxx_ws | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.27.226 | 1 million battles Cards played in order |
Hunterhogan | 99.80% | Dracorex, Sundering Ogre(6), Electromagnetic Pulse, Replenishing Ray | Hunterhogan |
1.0.27.226 | 1 million battles Cards played in order |
Hunterhogan | 99.79% | Dracorex, Sundering Ogre(6), Electromagnetic Pulse(2) by Hakdo | Hunterhogan |
1.0.27.226 | 1 million battles Cards played in order |
Hunterhogan | 99.77% | As shown | Hunterhogan |
Manual Tier 2[]
Anti-Xeno Walker: Manual Tier 2 by Manoj | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author |
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1.0.14.90 | 1 million battles Cards played in order |
Slivicon | 93.81% | As shown | Slivicon |
Manual Tier 5[]
Anti-Xeno Walker: Manual Tier 5 by 12345ieee ([Tyrant Fansite source]) | |||||||||||
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Version | Parameters | Tester | Win Rate | Deck | Author | |
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1.0.29.248 | 10 million battles Cards played in order |
Hakdo | 99.984% | Tabitha, Rugged Nomad(8), Electromagnetic Pulse, Iron Maiden by Shiang | Hakdo | |
1.0.27.226 | 1 million battles Cards played in order |
Hunterhogan | 98.37% | Dalia, Sundering Ogre(6), Electromagnetic Pulse, Replenishing Ray | Hunterhogan | |
1.0.27.226 | 1 million battles Cards played in order |
Hunterhogan | 98.02% | Dalia, Sundering Ogre(8), Electromagnetic Pulse, Replenishing Ray | Hunterhogan | |
1.0.29.248 | 10 million battles
Cards played in order |
Shiang | 99.988% | As Shown, deck has higher ANP than shiang's version | Shiang |
Organization[]
The following table assumes:
- All seats are occupied at the start of the raid.
- All members start at zero energy and do not use energy refill.
- No member has leveled up during the raid.
- All members win every battle.
Values used for calculation:
- Damage per battle = 20
- Energy per battle = 10
- Health = 20,000
- Hours = 24
- Maximum honor reward per member = 110
- Maximum honor reward damage requirement = 1000
Element | Value | Calculation |
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Damage per member | 400 | (Health / Maximum number of members) |
Battles | 1,000 | (Health / Damage per battle) |
Battles per member | 20 | (Health / Maximum number of members / Damage per battle) |
Maximum damage per member | 2880 | Hours * 60 / Energy per battle * Damage per battle |
Time required to achieve maximum honor | 8 hours, 20 minutes | Maximum honor reward damage requirement / Damage per battle * Energy per battle / 60 |
Maximum number of members who can achieve maximum honor | 20 | Health / Maximum honor reward damage requirement |
Total honor available | 2200 | Maximum number of members who can achieve maximum honor * Maximum honor reward per member + (Health - Maximum number of members who can achieve maximum honor * Maximum honor reward damage requirement) |
Rewards[]
Honor Payout[]
Damage done | Honor gained |
0-24 | 0 |
25-49 | 2 |
50-74 | 5 |
75-99 | 8 |
100-149 | 10 |
150-199 | 15 |
200-249 | 20 |
250-299 | 25 |
300-399 | 30 |
400-499 | 40 |
500-599 | 55 |
600-699 | 65 |
700-799 | 75 |
800-899 | 85 |
900-999 | 95 |
1000+ | 110 |
Cards[]
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