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War Metal Wiki
Components Consumed on Launch Time per Instance Level Required to Join Team Size Enemy Health Team Health Enraged Mode
{{{composed}}} 48 Hours 350 or above 1 to 20 Players 20000000 7500000 When Enemy Health <20%
Invasionepic150

Warning: This Epic has Team Health requirement. That means the Epic fails, regardless of the remaining time, if total of damage taken by individual players exceeds 7500000. A significant portion of the War Metal Player community has agreed that a player needs to deal at least 2.6667 damage for every one point of damage they take to be considered helpful for the Epic. This includes damage dealt via use of special weapons.

Warning: This Epic has Enraged Mode. That means the Enemy will eventually use a different force (with more units) than the one used earlier in the Epic. Players may find it necessary to use a different force to counteract the second(, more powerful) enemy force.

Enclave Assault was introduced June 23, 2011.

Reinforcements[]

Gatling Gun[]

  • Requires 20 Players to activate

Enemy Force[]

Pre-Rage[]

Enclave Flagship x2[]

  • Cannot be jammed
  • Proc rate: 80%
  • Damage: 25-75
  • Avg dmg/attack: 40

Support Drones x4[]

  • Xeno Flying
    • Cannot be jammed using general assault jammers.
  • Proc rate: 60%
  • Healing: 20
  • Avg healing/attack: 12
  • On proc: Jams 2 assaults.

Xeno Paratroopers x10[]

  • Xeno Infantry
    • Cannot be jammed using general assault jammers.
  • Proc rate: 50%
  • Damage: 8-22
  • Avg dmg/attack: 7.5

Post-Rage[]

Enclave Flagship x4[]

  • Cannot be jammed
  • Proc rate: 80%
  • Damage: 25-75
  • Avg dmg/attack: 40

Support Drones x4[]

  • Xeno Flying
    • Cannot be jammed using general assault jammers.
  • Proc rate: 60%
  • Healing: 20
  • Avg healing/attack: 12
  • On proc: Jams 2 assaults.

Xeno Paratroopers x16[]

  • Xeno Infantry
    • Cannot be jammed using general assault jammers.
  • Proc rate: 50%
  • Damage: 8-22
  • Avg dmg/attack: 7.5

Rewards and Loot[]

Loot Tiers[]

May 11, 2012 table
*************************************************************
0 - 38,120		You did not do enough damage
50,291 - 93,081		Trophy
102,396 - 245,301	1 Burning Enclave
254,745 - 389,348	3 Burning Enclave
400,269 - 599,885	3 Burning Enclave, 1 Aerial Assault
603,297 - 801,400	5 Burning Enclave, 1 Aerial Assault
801,401 - 976,383	5 Burning Enclave, 3 Aerial Assault <--Most efficient tier 
983,000 - 1,500,127	8 Burning Enclave, 3 Aerial Assault
1,511,009 - 1,986,652	11 Burning Enclave, 3 Aerial Assault 
2,005,500 - 2,499,928	11 Burning Enclave, 5 Aerial Assault, 2 Commando 
2,501,299 - 3,853,658	15 Burning Enclave, 5 Aerial Assault
4,014,736 - 8,307,808	15 Burning Enclave, 8 Aerial Assault
*************************************************************
Unless Todd-sama's math is wrong, from looking at the normal
loot chart & the host loot chart, hosts get ~400K damage added
to their damage for loot tiers on the normal table above.
Ghosting pays the host the 400,269 tier.
*************************************************************
HOST LOOT
0 - ghosting		Trophy
0 - ghosting		1 Burning Enclave
0 - ghosting		3 Burning Enclave
0 - ghosting - 51,460	3 Burning Enclave, 1 Aerial Assault
130,669 - 219,241	5 Burning Enclave, 1 Aerial Assault
405,957 - 435,247	5 Burning Enclave, 3 Aerial Assault 
510,266 - 1,000,021	8 Burning Enclave, 3 Aerial Assault
1,111,751 - 1,501,582	11 Burning Enclave, 3 Aerial Assault 
1,517,731 - 1,963,456	11 Burning Enclave, 5 Aerial Assault 
2,022,468 - 3,430,111	15 Burning Enclave, 5 Aerial Assault
3,511,109 - 6,672,410	15 Burning Enclave, 8 Aerial Assault
*************************************************************

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