Components Consumed on Launch | Time per Instance | Level Required to Join | Team Size | Enemy Health | Team Health | Enraged Mode |
---|---|---|---|---|---|---|
{{{composed}}} | 48 Hours | 350 or above | 1 to 20 Players | 20000000 | 7500000 | When Enemy Health <20% |
Warning: This Epic has Team Health requirement. That means the Epic fails, regardless of the remaining time, if total of damage taken by individual players exceeds 7500000. A significant portion of the War Metal Player community has agreed that a player needs to deal at least 2.6667 damage for every one point of damage they take to be considered helpful for the Epic. This includes damage dealt via use of special weapons.
Warning: This Epic has Enraged Mode. That means the Enemy will eventually use a different force (with more units) than the one used earlier in the Epic. Players may find it necessary to use a different force to counteract the second(, more powerful) enemy force.
Enclave Assault was introduced June 23, 2011.
Reinforcements[]
Gatling Gun[]
- Requires 20 Players to activate
Enemy Force[]
Pre-Rage[]
Enclave Flagship x2[]
- Cannot be jammed
- Proc rate: 80%
- Damage: 25-75
- Avg dmg/attack: 40
Support Drones x4[]
- Xeno Flying
- Cannot be jammed using general assault jammers.
- Proc rate: 60%
- Healing: 20
- Avg healing/attack: 12
- On proc: Jams 2 assaults.
Xeno Paratroopers x10[]
- Xeno Infantry
- Cannot be jammed using general assault jammers.
- Proc rate: 50%
- Damage: 8-22
- Avg dmg/attack: 7.5
Post-Rage[]
Enclave Flagship x4[]
- Cannot be jammed
- Proc rate: 80%
- Damage: 25-75
- Avg dmg/attack: 40
Support Drones x4[]
- Xeno Flying
- Cannot be jammed using general assault jammers.
- Proc rate: 60%
- Healing: 20
- Avg healing/attack: 12
- On proc: Jams 2 assaults.
Xeno Paratroopers x16[]
- Xeno Infantry
- Cannot be jammed using general assault jammers.
- Proc rate: 50%
- Damage: 8-22
- Avg dmg/attack: 7.5
Rewards and Loot[]
- $
- Experience
- Trophy: Paradrop
- Token: Burning Enclave
- Token: Aerial Assault
Loot Tiers[]
May 11, 2012 table ************************************************************* 0 - 38,120 You did not do enough damage 50,291 - 93,081 Trophy 102,396 - 245,301 1 Burning Enclave 254,745 - 389,348 3 Burning Enclave 400,269 - 599,885 3 Burning Enclave, 1 Aerial Assault 603,297 - 801,400 5 Burning Enclave, 1 Aerial Assault 801,401 - 976,383 5 Burning Enclave, 3 Aerial Assault <--Most efficient tier 983,000 - 1,500,127 8 Burning Enclave, 3 Aerial Assault 1,511,009 - 1,986,652 11 Burning Enclave, 3 Aerial Assault 2,005,500 - 2,499,928 11 Burning Enclave, 5 Aerial Assault, 2 Commando 2,501,299 - 3,853,658 15 Burning Enclave, 5 Aerial Assault 4,014,736 - 8,307,808 15 Burning Enclave, 8 Aerial Assault ************************************************************* Unless Todd-sama's math is wrong, from looking at the normal loot chart & the host loot chart, hosts get ~400K damage added to their damage for loot tiers on the normal table above. Ghosting pays the host the 400,269 tier. ************************************************************* HOST LOOT 0 - ghosting Trophy 0 - ghosting 1 Burning Enclave 0 - ghosting 3 Burning Enclave 0 - ghosting - 51,460 3 Burning Enclave, 1 Aerial Assault 130,669 - 219,241 5 Burning Enclave, 1 Aerial Assault 405,957 - 435,247 5 Burning Enclave, 3 Aerial Assault 510,266 - 1,000,021 8 Burning Enclave, 3 Aerial Assault 1,111,751 - 1,501,582 11 Burning Enclave, 3 Aerial Assault 1,517,731 - 1,963,456 11 Burning Enclave, 5 Aerial Assault 2,022,468 - 3,430,111 15 Burning Enclave, 5 Aerial Assault 3,511,109 - 6,672,410 15 Burning Enclave, 8 Aerial Assault *************************************************************