War Metal Wiki
Components Consumed on Launch Time per Instance Level Required to Join Team Size Enemy Health Team Health Enraged Mode
{{{composed}}} 24 Hours 300 or above 1 to 20 Players 12500000 6500000 When Enemy Health <20%
Typhonmech150

Warning: This Epic has Team Health requirement. That means the Epic fails, regardless of the remaining time, if total of damage taken by individual players exceeds 6500000. A significant portion of the War Metal Player community has agreed that a player needs to deal at least 1.9231 damage for every one point of damage they take to be considered helpful for the Epic. This includes damage dealt via use of special weapons.

Warning: This Epic has Enraged Mode. That means the Enemy will eventually use a different force (with more units) than the one used earlier in the Epic. Players may find it necessary to use a different force to counteract the second(, more powerful) enemy force.

Typhon, the first Epic introduced to War Metal to have a team health requirement, was introduced about March 2011. It was released along with the Wasteland mission tier.

Tips on battling this Epic may be found at: Typhon Force Set-Up.

Enemy Force[]

Pre-Rage[]

Boson Laser x6[]

  • Cannot be jammed
  • Proc rate: 80%
  • Damage: 15-45 damage
  • Avg dmg/attack: 24

Healing Unit x6[]

  • Armored
    • Neither Assault, Commander nor Structure
  • Proc rate: 80%
  • Healing:15-45 healing
  • Avg healing/attack: 24

Concussion Drive x4[]

  • Robotic
    • Neither Assault, Commander nor Structure
  • Proc rate: 80%
  • On proc: Jams two assault units.

Post-Rage[]

Boson Laser x8[]

  • Cannot be jammed
  • Proc rate: 80%
  • Damage: 15-45 damage
  • Avg dmg/attack: 24

Healing Unit x8[]

  • Armored
    • Neither Assault, Commander nor Structure
  • Proc rate: 80%
  • Healing:15-45 healing
  • Avg healing/attack: 24

Concussion Drive x8[]

  • Robotic
    • Neither Assault, Commander nor Structure
  • Proc rate: 80%
  • On proc: Jams two assault units.

Reinforcements[]

Gatling Gun[]

  • Requires 20 Players to activate

Rewards and Loot[]

Lore[]

Typhonprison

Successful Typhon

If the Epic fails, this message is given.

You have suffered major losses, and your team has been destroyed.

Loot Tiers[]

As more Typhons are done, more is learned about the loot tiers. The table below is what is known as of 11-May-2011. Note that the optimal damage for even distribution is 625k. If the average is lower than that, the epic will fail.

Player Damage Rewards:

   70,000: 1 Typhon
  158,548: 2 Typhons
  251,612: 2 Typhons and 1 Fallen Prince
  375,000: 3 Typhons and 1 Fallen Prince
  503,000: 3 Typhon, 2 Fallen Prince
  615,898: 5 Typhon, 2 Fallen Prince
  948,919: 7 Typhon, 2 Fallen Prince
1,262,423: 7 Typhon, 4 Fallen Prince
1,567,000: 9 Typhon, 4 Fallen Prince
2,507,603: 9 Typhon, 6 Fallen Prince
3,101,088: 9 Typhon, 6 Fallen Prince
 
Host Damage Rewards:

  410,582: 5 Typhon, 2 Fallen Prince
  731,266: 7 Typhon, 2 Fallen Prince
  952,773: 7 Typhon, 4 Fallen Prince
1,260,300: 9 Typhon, 4 Fallen Prince*
2,215,428: 9 Typhon, 6 Fallen Prince*
2,503,567: 9 Typhon, 6 Fallen Prince*

Because players have not been accurately reporting if they are host or not, the above numbers could contain host loot and thus why so many tiers appear to be duplicated.

  • last reported by MotokoKn

Notes[]

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