Components Consumed on Launch | Time per Instance | Level Required to Join | Team Size | Enemy Health | Team Health | Enraged Mode |
---|---|---|---|---|---|---|
{{{composed}}} | 24 Hours | 300 or above | 1 to 20 Players | 12500000 | 6500000 | When Enemy Health <20% |
Warning: This Epic has Team Health requirement. That means the Epic fails, regardless of the remaining time, if total of damage taken by individual players exceeds 6500000. A significant portion of the War Metal Player community has agreed that a player needs to deal at least 1.9231 damage for every one point of damage they take to be considered helpful for the Epic. This includes damage dealt via use of special weapons.
Warning: This Epic has Enraged Mode. That means the Enemy will eventually use a different force (with more units) than the one used earlier in the Epic. Players may find it necessary to use a different force to counteract the second(, more powerful) enemy force.
Typhon, the first Epic introduced to War Metal to have a team health requirement, was introduced about March 2011. It was released along with the Wasteland mission tier.
Tips on battling this Epic may be found at: Typhon Force Set-Up.
Enemy Force[]
Pre-Rage[]
Boson Laser x6[]
- Cannot be jammed
- Proc rate: 80%
- Damage: 15-45 damage
- Avg dmg/attack: 24
Healing Unit x6[]
- Armored
- Neither Assault, Commander nor Structure
- Proc rate: 80%
- Healing:15-45 healing
- Avg healing/attack: 24
Concussion Drive x4[]
- Robotic
- Neither Assault, Commander nor Structure
- Proc rate: 80%
- On proc: Jams two assault units.
Post-Rage[]
Boson Laser x8[]
- Cannot be jammed
- Proc rate: 80%
- Damage: 15-45 damage
- Avg dmg/attack: 24
Healing Unit x8[]
- Armored
- Neither Assault, Commander nor Structure
- Proc rate: 80%
- Healing:15-45 healing
- Avg healing/attack: 24
Concussion Drive x8[]
- Robotic
- Neither Assault, Commander nor Structure
- Proc rate: 80%
- On proc: Jams two assault units.
Reinforcements[]
Gatling Gun[]
- Requires 20 Players to activate
Rewards and Loot[]
- $
- 200 Experience
- Trophy
- Token: Typhon
- Token: Fallen Prince
Lore[]
If the Epic fails, this message is given.
- You have suffered major losses, and your team has been destroyed.
Loot Tiers[]
As more Typhons are done, more is learned about the loot tiers. The table below is what is known as of 11-May-2011. Note that the optimal damage for even distribution is 625k. If the average is lower than that, the epic will fail.
Player Damage Rewards: 70,000: 1 Typhon 158,548: 2 Typhons 251,612: 2 Typhons and 1 Fallen Prince 375,000: 3 Typhons and 1 Fallen Prince 503,000: 3 Typhon, 2 Fallen Prince 615,898: 5 Typhon, 2 Fallen Prince 948,919: 7 Typhon, 2 Fallen Prince 1,262,423: 7 Typhon, 4 Fallen Prince 1,567,000: 9 Typhon, 4 Fallen Prince 2,507,603: 9 Typhon, 6 Fallen Prince 3,101,088: 9 Typhon, 6 Fallen Prince Host Damage Rewards: 410,582: 5 Typhon, 2 Fallen Prince 731,266: 7 Typhon, 2 Fallen Prince 952,773: 7 Typhon, 4 Fallen Prince 1,260,300: 9 Typhon, 4 Fallen Prince* 2,215,428: 9 Typhon, 6 Fallen Prince* 2,503,567: 9 Typhon, 6 Fallen Prince*
Because players have not been accurately reporting if they are host or not, the above numbers could contain host loot and thus why so many tiers appear to be duplicated.
- last reported by MotokoKn
Notes[]
- The Typhon Training Ground has been set up for those wanting to test the Typhon waters.